{/* ============================================ /} {/ INTRODUCTION /} {/ ============================================ */}
战斗基础 / Combat Basics#
主宰世界采用实时战斗系统(不是回合制)。玩家通过虚拟摇杆移动,点击技能按钮释放技能。战斗流畅度直接影响游戏体验 / Master of the World uses a real-time combat system (not turn-based). Players move with a virtual joystick and tap skill buttons to cast abilities. Combat fluidity directly affects the gaming experience.
Master of the World uses a real-time combat system (not turn-based). Players move with a virtual joystick and tap skill buttons to cast abilities. Combat fluidity directly affects the gaming experience.
{/* ============================================ /} {/ COMBAT MODES /} {/ ============================================ */}
战斗模式 / Combat Modes#
| 模式 / Mode | 描述 / Description |
|---|---|
| 普通模式 / Normal | 自由移动,手动瞄准 / Free movement, manual targeting |
| 自动模式 / Auto | 系统自动攻击和使用技能 / System auto-attacks and uses skills |
| 锁定模式 / Lock-on | 锁定目标后自动面向 / Lock target, auto-face direction |
| 手动瞄准 / Manual Aim | 可以自由选择技能释放方向 / Free aiming for skill direction |
{/* ============================================ /} {/ SKILL TYPES /} {/ ============================================ */}
技能类型 / Skill Types#
核心技能 / Core Skill#
每个职业有一个核心技能,是职业机制的关键 / Each class has one core skill that is key to the class mechanic.
Each class has one core skill that is key to the class mechanic.
| 职业 / Class | 核心技能 / Core Skill | 效果 / Effect |
|---|---|---|
| 御天 / Yutian | 元素调和 / Elemental Harmony | 切换法器元素属性 / Switch artifact element |
| 万剑 / Wanjian | 剑意爆发 / Sword Intent Burst | 消耗剑意层数造成额外伤害 / Consume stacks for bonus damage |
| 凌霄 / Lingxiao | 战意觉醒 / Battle Spirit Awaken | 战意满时强化全部技能 / Enhance all skills at full Battle Spirit |
主动技能 / Active Skills#
主动技能需要玩家手动释放,通常有冷却时间(CD)。每个职业有4-6个主动技能 / Active skills require manual activation, have cooldowns (CD). Each class has 4-6 active skills.
Active skills require manual activation, have cooldowns (CD). Each class has 4-6 active skills.
| 技能类别 / Category | 特点 / Features |
|---|---|
| 输出技能 / DPS Skills | 主要伤害来源 / Main damage source |
| 控制技能 / CC Skills | 眩晕、定身、减速 / Stun, root, slow |
| 位移技能 / Mobility | 冲刺、闪避 / Dash, dodge |
| 辅助技能 / Support | 加血、加盾、增益 / Heal, shield, buff |
| 终结技 / Finisher | 高伤害大招 / High-damage ultimate |
被动技能 / Passive Skills#
被动技能不需要主动释放,在满足条件时自动触发。它们提供属性加成或触发额外效果 / Passive skills do not require activation and trigger automatically when conditions are met. They provide stat bonuses or trigger additional effects.
Passive skills do not require activation and trigger automatically when conditions are met. They provide stat bonuses or trigger additional effects.
{/* ============================================ /} {/ DAMAGE TYPES /} {/ ============================================ */}
伤害类型 / Damage Types#
| 类型 / Type | 说明 / Description |
|---|---|
| 物理伤害 / Physical Damage | 受力量和物理穿透影响 / Affected by Strength and Physical Pierce |
| 法术伤害 / Magic Damage | 受灵力和法术穿透影响 / Affected by Spell Power and Magic Pierce |
| 真实伤害 / True Damage | 无视防御,不可减免 / Ignores defense, cannot be reduced |
| 持续伤害 / DoT | 灼烧、中毒等随时间造成伤害 / Burn, poison over time damage |
| 暴击伤害 / Crit Damage | 暴击时额外百分比伤害 / Bonus % damage on critical hits |
{/* ============================================ /} {/ COMBAT MECHANICS /} {/ ============================================ */}
战斗机制 / Combat Mechanics#
冷却时间 / Cooldown (CD)#
每个技能使用后需要等待一定时间才能再次使用。合理管理CD是战斗的关键 / Each skill has a cooldown period before it can be used again. Managing CDs is key to combat.
Each skill has a cooldown period before it can be used again. Managing CDs is key to combat.
- 小技能CD通常为3-8秒 / Minor skills usually have 3-8s CD
- 大招CD通常为20-60秒 / Ultimates usually have 20-60s CD
- 使用减CD装备或技能可以缩短等待时间 / Use CD reduction gear or skills
技能连招 / Skill Combos#
技能连招是按照特定顺序释放技能以最大化伤害输出的技巧 / Skill combos are sequences of skills used in a specific order to maximize damage output.
冰霜领域 → 冰冻术 → 寒冰刺 → 雷电术 / Skill combos are sequences of skills used in a specific order to maximize damage output.
Skill combos are sequences of skills used in a specific order to maximize damage output.
御天连招示例 / Yutian Combo Example:
剑影步 → 剑气斩 → 剑气斩 → 万剑归宗 / Frost Field → Freeze → Ice Spike → Lightning
冰霜领域 → 冰冻术 → 寒冰刺 → 雷电术 / Frost Field → Freeze → Ice Spike → Lightning
Frost Field → Freeze → Ice Spike → Lightning万剑连招示例 / Wanjian Combo Example: 战吼 → 破军枪法 → 龙吟 → 破军枪法 / Sword Step → Slash → Slash → Ten Thousand Swords
剑影步 → 剑气斩 → 剑气斩 → 万剑归宗 / Sword Step → Slash → Slash → Ten Thousand Swords
Sword Step → Slash → Slash → Ten Thousand Swords凌霄连招示例 / Lingxiao Combo Example:
战吼 → 破军枪法 → 龙吟 → 破军枪法 / War Cry → Spear Art → Dragon Roar → Spear Art
War Cry → Spear Art → Dragon Roar → Spear Art闪避与走位 / Dodge and Positioning#
- 闪避有独立CD,通常2-3秒 / Dodge has its own CD, usually 2-3s
- 完美闪避可触发增益效果 / Perfect dodge triggers buff effects
- 利用地形遮挡远程攻击 / Use terrain to block ranged attacks
{/* ============================================ /} {/ AUTO BATTLE /} {/ ============================================ */}
自动战斗系统 / Auto-Battle System#
Auto-battle is suitable for daily farming and easy dungeons, but not recommended for difficult content or high-rank PVP.
优点 / Pros:
- 节省操作精力 / Saves manual effort
- 适合挂机刷材料 / Good for AFK farming
- 反应速度更快 / Faster reaction time
缺点 / Cons:
- 不会躲避技能 / Does not dodge skills
- 不会合理控制资源 / Poor resource management
- 容易被PVP对手预判 / Predictable in PVP
自动战斗设置 / Auto-Battle Settings:
| 设置 / Setting | 选项 / Options |
|---|---|
| 技能使用 / Skill Usage | 全部/核心/自动 / All / Core Only / Auto |
| 目标选择 / Targeting | 最近/血量最低/威胁最大 / Nearest / Lowest HP / Highest Threat |
| 拾取设置 / Loot | 自动拾取/仅拾取稀有 / Auto-loot / Rare Only |
| 药品使用 / Potion Use | 自动喝药/手动 / Auto-potion / Manual |
{/* ============================================ /} {/ STAT ATTRIBUTES /} {/ ============================================ */}
战斗属性 / Combat Attributes#
| 属性 / Stat | 说明 / Description |
|---|---|
| 攻击 / Attack | 基础伤害 / Base damage |
| 防御 / Defense | 减免受到的伤害 / Reduces incoming damage |
| 生命 / HP | 角色血量 / Character health |
| 暴击 / Crit Rate | 暴击概率 / Chance to crit |
| 暴击伤害 / Crit DMG | 暴击时的额外伤害倍率 / Bonus crit damage multiplier |
| 穿透 / Pierce | 无视目标防御 / Ignores target defense |
| 命中 / Hit Rate | 技能命中概率 / Skill hit chance |
| 闪避 / Dodge | 躲避攻击的概率 / Dodge chance |
| 韧性 / Tenacity | 减少被暴击的概率和持续时间 / Reduces crit taken and CC duration |
{/* ============================================ /} {/ PVE VS PVP /} {/ ============================================ */}
PVE与PVP战斗差异 / PVE vs PVP Combat#
| 方面 / Aspect | PVE | PVP |
|---|---|---|
| 目标数量 / Targets | 多怪群 / Multiple mobs | 单体或少目标 / Single or few |
| 技能选择 / Skill Choice | AOE优先 / AoE priority | 单体控制优先 / Single-target CC priority |
| 走位要求 / Positioning | 较低 / Lower | 极高 / Very high |
| 属性侧重 / Stats | 输出为主 / DPS focus | 暴击+穿透 / Crit + Pierce |
| 自动战斗 / Auto-Battle | 可用 / Usable | 不推荐 / Not recommended |
{/* ============================================ /} {/ TIPS /} {/ ============================================ */}
战斗技巧 / Combat Tips#
- 在技能CD期间使用普攻填充 / Use basic attacks during skill CDs
- 合理利用控制技能打断敌人施法 / Use CC to interrupt enemy casting
- 注意观察敌人技能预警圈 / Watch enemy skill warning circles
- 与队友配合控制链 / Coordinate CC chains with teammates
- 在安全位置等待技能CD / Reposition safely while waiting for CDs
- 实战练习 — 在训练场熟悉每个技能后再进入高难副本 / Practice each skill in training mode before attempting hard dungeons