新手入门 / Beginner Guide#
深海迷航2延续了一代的核心理念——坠落在外星海洋中,从零开始求生,最终找到离开的方法。但游戏加入了大量新系统和机制,无论新老玩家都有许多需要学习的内容 / Subnautica 2 continues the core premise — crash-land on an alien ocean, survive from scratch, and find a way to leave. But with many new systems and mechanics, both newcomers and veterans have plenty to learn.
游戏目标 / Core Objective#
你坠毁在一颗被海洋覆盖的未知星球上。首要目标是生存,然后是探索和建造,最终目标是找到离开的方法 / You crash-land on an unknown ocean planet. Your primary goal is survival, followed by exploration and building, with the ultimate goal of finding a way off the planet.
核心循环 / Core Loop#
探索 → 收集资源 → 建造工具/基地 → 探索更深区域 → 收集更稀有资源 → 建造更高级装备 → 推进剧情 → 最终逃离
Explore → Gather resources → Build tools/base → Explore deeper → Collect rare resources → Build advanced gear → Advance story → Escape
生存基础 / Survival Basics#
五大生存指标 / Five Vital Stats#
| 指标 / Stat |
图标 / Icon |
说明 / Description |
如何维持 / How to Maintain |
| 氧气 / Oxygen |
氧气瓶图标 |
水下行动消耗氧气,归零开始掉血 / Consumed underwater, zero = damage |
浮出水面换气、建造管道、制造高容量氧气瓶 / Surface, build pipes, craft high-capacity tanks |
| 生命值 / Health |
心形图标 |
受到攻击或环境伤害会降低,归零则死亡 / Reduced by attacks or environmental damage, zero = death |
使用医疗包、在基地医疗站恢复 / Use medkits, base med station |
| 饱食度 / Food |
叉子图标 |
随时间下降,归零掉血 / Decreases over time, zero = damage |
捕鱼烹饪、种植食用植物 / Catch fish to cook, grow edible plants |
| 水分 / Water |
水滴图标 |
随时间下降,归零掉血 / Decreases over time, zero = damage |
过滤海水、收集淡水植物、建造净水设备 / Filter seawater, collect fresh water plants, build water purifiers |
| 体温 / Body Temp |
温度计图标 |
在极寒/极热区域快速变化,极端温度持续掉血 / Changes rapidly in extreme cold/hot zones, extreme temps = damage |
潜水服升级、携带发热/冷却装备 / Upgrade dive suit, carry thermal/cooling equipment |
重要:游戏开始时你只有60秒氧气和一个小氧气瓶——不要游太远!/ IMPORTANT: You start with only 60 seconds of oxygen and a small oxygen tank — don’t swim too far!
开局指南 / First Steps#
第一阶段:求生 / Phase 1: Survival (Hours 0-2)#
| 步骤 / Step |
行动 / Action |
目标 / Goal |
| 1 |
从救生舱中搜刮基础物资 / Scavenge your lifepod for basic supplies |
获得制造器、扫描仪、焊接器 / Get Fabricator, Scanner, Welder |
| 2 |
在救生舱附近浅水区收集资源 / Gather resources in shallow waters near lifepod |
钛、石英、铜、海藻块 / Titanium, Quartz, Copper, Creepvine |
| 3 |
制造基础工具 / Craft basic tools |
生存刀、手电筒、氧气瓶 / Survival Knife, Flashlight, O2 Tank |
| 4 |
探索周边生态区 / Explore nearby biomes |
了解地图,找到海藻林入口 / Learn the map, find Kelp Forest entrance |
| 5 |
建造第一个小型基地 / Build your first small base |
管道+生物反应器供电 / Tubes + Bioreactor for power |
第二阶段:发展 / Phase 2: Development (Hours 2-8)#
| 步骤 / Step |
行动 / Action |
目标 / Goal |
| 1 |
制造基础载具 / Build first vehicle |
探索更远区域 / Explore farther areas |
| 2 |
建立完整基地 / Establish full base |
种植、净水、储存、医疗 / Farming, water filtration, storage, medical |
| 3 |
探索深度100-200米区域 / Explore 100-200m depths |
收集更高级材料 / Collect advanced materials |
| 4 |
制造升级设备 / Craft upgraded equipment |
高级氧气瓶、强化潜水服 / Advanced O2 tank, reinforced dive suit |
| 5 |
跟随主线信号/求救信号 / Follow story signals / distress calls |
推进剧情 / Advance the story |
第三阶段:深入 / Phase 3: Deep Exploration (Hours 8+)#
| 步骤 / Step |
行动 / Action |
目标 / Goal |
| 1 |
制造深潜载具 / Build deep-dive vehicle |
探索200-500米深度 / Explore 200-500m depths |
| 2 |
在深海建立前哨基地 / Build deep-sea outpost |
为更深的探索提供补给 / Supply depot for deeper exploration |
| 3 |
探索主要剧情地标 / Explore main story landmarks |
收集关键数据 / Collect key data |
| 4 |
制造最终逃生所需装备 / Craft endgame equipment |
准备最终旅程 / Prepare for the final journey |
新玩家常见误区 / Common Beginner Mistakes#
| 误区 / Mistake |
正确做法 / Correct Approach |
| 完全不建基地 / Never Build a Base |
救生舱容量有限且无法升级——尽早建造基地存储物资和充电 / Lifepod storage is limited and can’t be upgraded — build a base early for storage and charging |
| 忽略食物和水 / Ignore Food & Water |
这两项是持续消耗的——建立一个种植区+净水设备可以实现自给自足 / These drain constantly — set up a farm + water filtration for self-sufficiency |
| 携带过多贵重资源 / Overloading on Valuables |
死亡会掉落背包——不要带全部家当出门,尤其是深潜时 / Death drops your inventory — don’t bring everything, especially on deep dives |
| 唯一只靠救生舱导航 / Only Use Lifepod Navigation |
在基地和关键位置建造信标——午夜深潜时救生舱的光很容易跟丢 / Build beacons at base and key locations — the lifepod light is easy to lose |
| 游向大型生物 / Swimming at Large Creatures |
不要主动招惹利维坦级生物——它们通常不会主动追击到小区域 / Don’t provoke leviathan-class creatures — they usually won’t chase into tight spaces |
给一代玩家的提示 / Tips for Subnautica Veterans#
| 提示 / Tip |
说明 / Description |
| 别按旧地图思维走 / Unlearn the Map |
星球不同,地形完全不同。扔弃4546B的记忆 / Different planet, entirely different terrain. Forget 4546B |
| 联机时合理分工 / Divide Labor in Co-op |
4人联机时一人专门收集、一人专注于建造、两人探索——效率倍增 / In 4-player co-op, assign roles: gatherer, builder, 2 explorers |
| 新生物有新威胁 / New Threats |
部分新生物的行为模式与一代完全不同——不要用老经验判断 / Some new creatures have entirely different behavior patterns — don’t assume |
| 建造系统更灵活 / Building Is More Flexible |
新作中可在更多地形上建造,支撑结构要求更低 / More terrain is buildable, fewer support structure requirements |
| 体温是新挑战 / Body Temp Is New |
极寒深海和热液喷口区需要专门的温度管理装备 / Deep cold zones and thermal vents require specialized temperature gear |
资源采集指南 / Resource Gathering Guide#
第一优先级资源 / Priority Resources#
游戏早期阶段,你需要集中精力收集以下资源,它们是所有基础工具和装备的核心材料 / In the early game, focus on gathering these resources — they are essential for all basic tools and equipment:
| 资源 / Resource |
寻找位置 / Where to Find |
初期需求量 / Early Demand |
提示 / Tip |
| 钛 / Titanium |
石灰岩碎石 / Limestone outcrops |
极高 / Very High |
主要用碎石中获取,也可以打捞金属废料 / Mainly from limestone, also salvage metal scrap |
| 铜 / Copper |
石灰岩碎石 / Limestone outcrops |
高 / High |
铜线和电池都需要大量铜 / Wiring and batteries require lots of copper |
| 石英 / Quartz |
海底裸露矿床 / Exposed seafloor deposits |
中 / Medium |
玻璃制作的核心材料 / Core material for glass |
| 海藻块 / Creepvine |
海藻林/ Creepvine Forest |
高 / High |
需要用刀切割海藻茎获得 / Cut creepvine stalks with knife |
| 酸蘑菇 / Acid Mushroom |
浅滩岩壁 / Shallows rock walls |
中 / Medium |
电池的主要材料 / Main material for batteries |
| 银 / Silver |
砂岩层 / Sandstone outcrops |
中 / Medium |
用于医疗包和电线 / Used for medkits and wiring |
| 铅 / Lead |
砂岩层 / Sandstone outcrops |
低 / Low (初期) / early |
辐射防护需要(如果区域有泄漏)/ Needed for radiation protection if there’s a leak |
高级资源采集路线 / Advanced Resource Routes#
| 目标资源 / Target Resource |
推荐采集区域 / Recommended Area |
所需装备 / Required Gear |
| 磁铁矿 / Magnetite |
海底火山 / Volcanic Zone |
辐射防护 + 200m+ 深度能力 / Radiation suit + 200m+ depth |
| 结晶硫 / Crystalline Sulfur |
海底火山喷口附近 / Near Volcanic Vents |
热能防护 + 焊接器 / Thermal protection + Welder |
| 镍矿石 / Nickel Ore |
暗流深渊 / Abyssal Current |
400m+ 深度载具 / 400m+ vehicle |
| 蓝晶石 / Kyanite |
极寒深海 / Cryo Depths |
800m+ 深度 + 低温防护 / 800m+ depth + cold protection |
| 离子晶体 / Ion Crystal |
外星遗迹内部 / Inside Alien Ruins |
所有关键数据芯片 / All key data chips |
制作顺序建议 / Suggested Crafting Order#
| 顺序 / Order |
物品 / Item |
材料 / Materials |
作用 / Purpose |
| 1 |
生存刀 / Survival Knife |
钛 x2 / Titanium x2 |
采集植物、防御小型生物 / Harvest plants, defend against small creatures |
| 2 |
手电筒 / Flashlight |
电池 x1 / Battery x1 |
探索黑暗区域 / Explore dark areas |
| 3 |
标准氧气瓶 / Standard O2 Tank |
钛 x3 + 石英 x1 / Ti x3 + Quartz x1 |
将氧气储备从60秒提升到120秒 / Increases O2 from 60s to 120s |
| 4 |
扫描仪 / Scanner |
电池 x1 + 钛 x2 / Battery x1 + Ti x2 |
扫描碎片和生物以解锁蓝图 / Scan fragments and creatures for blueprints |
| 5 |
修理枪 / Repair Tool |
钛 x2 + 硅橡胶 x1 / Ti x2 + Silicone x1 |
修复救生舱和损坏的设备 / Repair lifepod and damaged equipment |
| 6 |
水下推进器 / Seaglide |
铜线 x2 + 电池 x1 + 润滑剂 x1 + 钛 x2 / Copper wire x2 + Battery x1 + Lubricant x1 + Ti x2 |
大幅提升游泳速度 / Greatly increases swim speed |
| 7 |
建造枪 / Habitat Builder |
电池 x1 + 铜线 x1 + 钛 x3 + 润滑剂 x1 / Battery x1 + Copper wire x1 + Ti x3 + Lubricant x1 |
建造水下基地的必备工具 / Essential for building underwater bases |
| 8 |
高级氧气瓶 / High Capacity O2 Tank |
钛 x5 + 石英 x2 + 锂 x1 / Ti x5 + Quartz x2 + Lithium x1 |
将氧气储备提升到180秒 / Increases O2 to 180s |
| 9 |
强化潜水服 / Reinforced Dive Suit |
钛 x5 + 锂 x3 + 纤维织物 x3 / Ti x5 + Li x3 + Fiber mesh x3 |
提供温度防护和额外防御 / Provides thermal protection and extra defense |
| 10 |
载具改装台 / Vehicle Upgrade Console |
钛 x5 + 铜线 x2 + 计算机芯片 x1 / Ti x5 + Copper wire x2 + Computer chip x1 |
升级载具的关键设备 / Essential for vehicle upgrades |
基地建造入门 / Base Building Guide#
选址建议 / Location Recommendations#
| 基地位置 / Location |
优点 / Pros |
缺点 / Cons |
| 安全浅滩 / Safe Shallows |
无威胁、阳光充足(太阳能)、接近海藻林资源 / No threats, good sunlight, near kelp forest |
深度浅,无法建设大型基地 / Too shallow for large bases |
| 海藻林边缘 / Kelp Forest Edge |
丰富的生物质能源、视觉通透 / Rich biomass fuel, good visibility |
有潜伏者骚扰 / Stalker harassment |
| 赤红高原 / Red Plateau |
空间开阔、矿物丰富 / Open space, abundant minerals |
距离浅滩略远 / Slightly far from shallows |
| 发光洞穴入口 / Glowing Cave Entrance |
独特景色、基础资源丰富 / Unique scenery, rich basic resources |
能见度低 / Low visibility |
| 海底火山边缘 / Volcanic Zone Edge |
无限热能发电 / Infinite thermal power |
高温危险区域 / High temperature hazard zone |
基础基地配置 / Basic Base Setup#
一个初期的功能完整的基地应该包含以下模块 / A functional early base should include these modules:
| 模块 / Module |
数量 / Qty |
功能 / Function |
| I型管道 / I Compartment |
2-3 |
主走廊 / Main corridor |
| 舱门 / Hatch |
1-2 |
出入通道 / Entry/exit |
| 太阳能板 / Solar Panel |
2 |
基础供电(浅水)/ Base power (shallow) |
| 生物反应器 / Bioreactor |
1 |
备用供电 / Backup power |
| 储物柜 / Locker |
4-6 |
物资存储 / Resource storage |
| 种植箱 / Planter |
2 |
食品生产 / Food production |
| 净水器 / Water Filtration |
1 |
饮用水供应 / Drinking water supply |
| 医疗站 / Med Station |
1 |
自动回血 / Auto health regen |
| 工作台 / Fabricator |
1 |
装备制作 / Equipment crafting |
| 收音机 / Radio |
1 |
接收剧情信号 / Receive story signals |
食物与水源管理 / Food & Water Management#
初期食物来源 / Early Food Sources#
| 来源 / Source |
饱食度 / Food |
水分数 / Water |
可繁殖 / Farmable |
| 烤孔鳍鱼 / Cooked Holefin |
+25 |
+5 |
可捕获养殖 / Catch & breed |
| 烤潜伏者 / Cooked Stalker |
+35 |
+0 |
可捕获养殖 / Catch & breed |
| 营养块 / Nutrient Block |
+30 |
+10 |
无法繁殖 / Not renewable |
| 海藻沙拉 / Creepvine Salad |
+10 |
+15 |
可种植 / Growable |
| 莓果 / Berry |
+5 |
+5 |
可种植 / Growable |
可持续食物系统 / Sustainable Food System#
要实现食物自给自足,建议在基地中建立以下系统 / To achieve food self-sufficiency, set up these systems in your base:
- 种植箱群 / Planter Array — 种植海藻、食用蘑菇、莓果等可再生食物 / Grow creepvine, edible mushrooms, berries
- 鱼类繁殖池 / Fish Breeding Tank — 捕获一对孔鳍鱼放入繁殖池,即可持续获取 / Catch a pair of Holefin and place in breeding tank
- 户外照明灯 / Outdoor Grow Light — 某些植物需要额外光照才能快速生长 / Some plants need extra light for fast growth
- 自动烹饪器 / Auto Cooker — 将捕获的鱼类自动转化为熟食 / Automatically converts caught fish into cooked food
导航技巧 / Navigation Tips#
信标系统 / Beacon System#
| 信标颜色 / Color |
推荐用途 / Suggested Use |
| 蓝色 / Blue |
基地位置 / Base location |
| 绿色 / Green |
安全区域 / Safe zones |
| 黄色 / Yellow |
资源丰富区 / Resource-rich zones |
| 红色 / Red |
危险区域标记 / Danger zone markers |
| 紫色 / Purple |
剧情点 / Story points |
| 白色 / White |
未探索方向的标记 / Unexplored direction markers |
地面参照物导航 / Terrain Navigation#
在没有信标的初期,利用地形特征进行导航 / Before you have many beacons, use terrain features for navigation:
| 地形特征 / Feature |
导航意义 / Navigation Meaning |
| 救生舱烟雾 / Lifepod Smoke |
初始参考点——但烟雾会消散 / Starting reference — but smoke dissipates |
| 太阳位置 / Sun Position |
东升西落,帮助判断方向 / East to West, helps determine direction |
| 海藻林高度 / Kelp Forest Height |
最高的海藻指向浅滩方向 / Tallest kelp points toward shallows |
| 海底坡度 / Ocean Floor Slope |
向下倾斜通向深海 / Downward slopes lead to deep zones |
| 生物群过渡带 / Biome Transition |
海底颜色的变化是不同生态区的边界 / Color changes on seafloor = biome boundaries |
危险应对 / Danger Management#
主动危险生物 / Aggressive Creatures#
| 生物 / Creature |
区域 / Location |
危险等级 / Danger |
应对方法 / Counter |
| 潜伏者 / Stalker |
海藻林 / Kelp Forest |
★★☆☆☆ |
保持距离,可用刀驱赶 / Keep distance, knife can drive away |
| 沙鲨 / Sand Shark |
沙地区域 / Sandy areas |
★★★☆☆ |
不要站在沙地上太久——它从下方突袭 / Don’t stand on sandy ground too long — ambushes from below |
| 尖牙鱼 / Fang Fish |
洞穴 / Caves |
★★★☆☆ |
手电筒会吸引它——在黑暗处关闭灯光 / Flashlight attracts it — turn off lights in dark |
| 深渊潜伏者 / Abyssal Stalker |
暗流深渊 / Abyssal Current |
★★★★★ |
不要直视它——它会把你拖入深渊 / Don’t look directly at it — drags you into the abyss |
| 热液守卫 / Thermal Guardian |
海底火山 / Volcanic Zone |
★★★★☆ |
不要靠近热液喷口——它守护着那里 / Don’t approach thermal vents — it guards them |
环境危险 / Environmental Hazards#
| 危险类型 / Hazard |
影响 / Effect |
防护方法 / Protection |
| 辐射 / Radiation |
持续掉血 / Continuous damage |
辐射防护服 + 修复泄漏 / Radiation suit + repair leaks |
| 高温 / High Heat |
快速消耗水分 + 掉血 / Rapid water loss + damage |
强化潜水服 + 冷却模块 / Reinforced suit + cooling module |
| 极寒 / Extreme Cold |
减速 + 持续掉血 / Slow + continuous damage |
加热模块 + 保暖衣物 / Heating module + thermal wear |
| 洋流 / Strong Current |
被冲走 / Washed away |
循环推进器 / Cyclops propulsion |
| 缺氧(深水)/ Oxygen Debt (Deep) |
从深水快速上升导致减压病 / Rapid ascent from depth = decompression |
缓慢上升 / Ascend slowly |
| 毒液 / Venom |
中毒持续掉血 / Poison, continuous damage |
解毒剂 / Antidote |
联机模式指南 / Co-op Mode Guide#
联机开局 / Starting Co-op#
| 步骤 / Step |
操作 / Action |
| 1 |
主机创建世界,选择"联机"模式 / Host creates world, selects “Co-op” mode |
| 2 |
通过邀请码或Steam好友列表邀请队友 / Invite teammates via code or Steam friends list |
| 3 |
每位玩家独立选择出生装备(如果有) / Each player selects starting gear (if any) |
| 4 |
所有玩家在救生舱附近出生 / All players spawn near the lifepod |
| 5 |
建议立即分工——一人搜刮救生舱,一人在附近采集资源 / Divide roles immediately — one scavenges lifepod, one gathers nearby resources |
联机注意事项 / Co-op Considerations#
- 主机存档为主 / Host save is primary — 只有主机存档,客机退出后进度保留在主机世界 / Only the host saves; guest progress is saved in the host’s world
- 共享蓝图进度 / Shared blueprint progress — 任何玩家扫描的碎片都会解锁全队蓝图 / Any player scanning fragments unlocks blueprints for the whole team
- 独立任务追蹤 / Individual quest tracking — 每个玩家可以独立推进自己的任务线 / Each player can independently progress their quest lines
- 基地权限 / Base Permissions — 默认所有成员都可以建造/拆除基地中任何模块 / All members can build/dismantle any base module by default
- 死亡惩罚 / Death Penalty — 死亡后掉落背包,队友可以在3分钟内捡回;若未拾回则永久丢失 / Drop inventory on death; teammates can recover within 3 minutes or items are lost
- 沟通重要性 / Communication Matters — 使用标记功能(Ping)标记资源、危险和方向 / Use the ping system to mark resources, dangers, and directions
系统设置建议 / System Settings#
图形设置 / Graphics Settings#
| 选项 / Option |
建议 / Recommendation |
说明 / Note |
| 画质预设 / Quality Preset |
中/高 / Medium/High |
水下场景的粒子效果较耗性能 / Particle effects in water are performance-intensive |
| 视距 / View Distance |
高 / High |
深海中高视距有利于及早发现危险 / High view distance helps spot threats early in deep zones |
| 水面反射 / Water Reflection |
中 / Medium |
最高效果对性能影响大 / Ultra has significant performance impact |
| 阴影质量 / Shadow Quality |
中 / Medium |
水下阴影要求不高 / Underwater shadows are not demanding |
| 抗锯齿 / Anti-aliasing |
TAA 或 FXAA |
TAA效果更好但略模糊 / TAA looks better but slightly blurry |
控制设置 / Controls Settings#
| 选项 / Option |
建议 / Recommendation |
| 鼠标灵敏度 / Mouse Sensitivity |
0.5-0.7(个人微调)/ Personal preference |
| 反转Y轴 / Invert Y |
依个人习惯 / Personal preference |
| 游泳控制模式 / Swim Control Mode |
推荐"经典"模式——按键上浮/下潜 / Recommend “Classic” — buttons to ascend/descend |
| 快捷栏绑定 / Hotkey Binding |
将常用工具(刀、扫描仪、焊接器)绑定到快捷数字键 / Bind common tools to number keys |
| Ping键 / Ping Key |
设置一个方便的快捷键用于标记 / Set a convenient key for pinging |
常见问题 QA / Frequently Asked Questions#
| 问题 / Question |
答案 / Answer |
| 为什么我的氧气消耗这么快?/ Why is my O2 draining so fast? |
运动越快氧气消耗越快——游泳时按住shift会加速消耗 / Moving faster drains O2 faster — holding shift while swimming accelerates consumption |
| 怎么获得更多的蓝图?/ How to get more blueprints? |
扫描所有的碎片(残骸中的银色箱/银色零件) / Scan all fragments (silver boxes/parts in wrecks) |
| 利维坦能杀死吗?/ Can I kill leviathans? |
可以,但极其困难且资源消耗巨大——通常建议躲避 / Yes, but extremely difficult and resource-intensive — avoidance is usually recommended |
| 多人模式下可以交易物品吗?/ Can I trade items in co-op? |
可以——将物品放入储物柜,其他玩家即可取用 / Yes — place items in lockers for other players to access |
| 游戏什么时候正式发布?/ When is the full release? |
目前无确认日期,抢先体验预计持续1-2年 / No confirmed date; Early Access expected to last 1-2 years |
| 存档能转移至正式版吗?/ Will saves transfer to full release? |
开发团队表示会努力确保存档兼容性 / Dev team is working to ensure save compatibility |
标签/Tags: 深海迷航2, Subnautica 2, 新手, Beginner, 生存, Survival, 攻略, Guide