连段指南 / Combo Guide#

连段是《街霸6》中将伤害最大化的核心手段。本页从基础连段结构到高级连段技巧进行全面讲解。

Combos are the core method of maximizing damage in SF6. This page covers everything from basic combo structure to advanced combo techniques.

连段基础知识 / Combo Fundamentals#

所有连段都建立在特定的连接方式之上:

All combos are built on specific connection methods:

连接方式 / Connection说明 / Description
取消 / Cancel前一招未结束即可输入下一招,如必杀技取消 Input next move before current ends, e.g. special cancel
目押 / Link前一招收招后特定帧数内输入下一招 Input next move within specific frames after current recovery
驱动突进取消 / DR Cancel消耗驱动槽取消普通技收招,连接后续攻击 Cancel normal recovery with Drive Rush for follow-up
超必杀取消 / Super Cancel从必杀技取消出超必杀技 Cancel from special move into super art
连段破坏 / Juggle对手浮空状态下的追加攻击 Follow-up attacks while opponent is airborne

连段构成要素 / Combo Components#

一个标准的连段通常包含以下要素:

A standard combo typically includes:

环节 / Phase说明 / Description
起始技 / Starter确认命中的第一下攻击 The first attack that confirms hit
连接段 / Link中间连接部分,保持连段不断 Mid-combo linking to maintain the chain
伤害搬运 / Carry将对手向版边搬运 Carry opponent toward corner
收尾技 / Ender高伤害收尾,通常用必杀技或超必杀技 High-damage finish, typically with special or super
起攻设置 / Oki Setup击倒后设置后续压制 Set up follow-up pressure after knockdown

连段类型 / Combo Types#

基础连段 / Basic Combos#

3-4下的轻量级连段,适合新手练习:

3-4 hit lightweight combos, suitable for beginner practice:

Ryu(隆)基础:
轻拳 - 轻拳 - 重波动拳
LP - LP - Heavy Hadouken

Luke(卢克)基础:
中拳 - 重拳 - 闪避强击
MP - HP - Sand Blast

Marisa(玛丽莎)基础:
中脚 - 重拳 - 角斗士冲锋
MK - HP - Gladius

目标连段 / Target Combos#

每个角色独有的固定连段序列:

Unique fixed sequences per character:

角色 / Character目标连段 / Target Combo
Ken(肯)中拳、重拳 MP, HP 蓄力版本有弹墙效果 Charged version has wall bounce
Chun-Li(春丽)中拳、中脚 - 重拳、重脚 MP, MK - HP, HK
Juri(朱莉)中拳、重拳、重脚 MP, HP, HK
Kimberly(金柏莉)中脚、重拳 MK, HP 后接喷雾罐派生 follow-up spray can
Lily(莉莉)中拳、中脚、重拳 MP, MK, HP

Drive Rush连段 / Drive Rush Combos#

DR取消是SF6中最核心的连段进阶技巧:

DR cancel is the most essential advanced combo technique in SF6:

标准DR连段结构 / Standard DR Combo Structure:

起始击中确认 - 特殊取消DR - 前冲 - 中攻击 - 重攻击 - 必杀技收尾
Hit confirm - Special cancel DR - Dash forward - MP - HP - Special ender

示例 RURyu:
中拳(确认)- 重波动拳 - DR取消 - 前前 - 重拳 - 升龙拳
MP (confirm) - HP Hadouken - DR cancel - Dash forward - HP - Shoryuken

DR连段消耗3格驱动槽,在版边可以造成极高伤害。

DR combos cost 3 Drive Gauge stocks, dealing massive damage near the corner.

超必杀取消路线 / Super Cancel Routes#

超必杀取消是从必杀技中取消出超必杀技,是重要的伤害提升手段:

Super Cancel is canceling a special move into a super art, a key damage optimization tool:

取消路线 / Cancel Route说明 / Description
必杀技 - LV1超必杀技 Special - SA1消耗1格超必杀槽,最小伤害提升 Costs 1 super stock, minimal damage boost
必杀技 - LV2超必杀技 Special - SA2消耗2格,中伤害提升 Costs 2 stocks, moderate damage boost
必杀技 - LV3超必杀技 Special - SA3消耗3格,高伤害提升,通常有霸体 Costs 3 stocks, high damage, typically armored
CA超必杀技 / Critical Art体力低于25%时LV3超必杀升级为CA,伤害大幅提升 SA3 upgrades to CA below 25% HP, massive damage boost

版边连段 / Corner Combos#

版边是伤害最大化的最佳位置:

The corner is the optimal position for damage maximization:

Ken版边连段(示范)/ Ken Corner Combo (Example):

中脚 - 迅雷脚(中) - 迅雷脚(下) - Drive Rush - 重拳 - 龙卷脚 - 升龙拳 - LV3超必杀
MK - Jinrai MK - Jinrai Down - DR - HP - Tatsumaki - Shoryuken - SA3

约50%体力 / Approximately 50% HP damage

正逆择连段 / Side Switch Combos#

通过连段切换双方位置,将对手送入版边:

Swap positions during a combo to put the opponent in the corner:

方法 / Method角色举例 / Example Character
DR穿身 / DR Cross-underJuri、Luke
必杀技穿越 / Special Cross-upKen(龙卷脚版中版边穿越)Ken (Tatsumaki cross-up corner carry)
指令投转身 / Command Grab TurnManon、Zangief
空中穿越 / Aerial Cross-up跳跃攻击穿越 Jump attack cross-up

角色常用连段 / Character BnB Combos#

Ryu(隆)常用连段#

消耗 / Cost连段 / Combo伤害 / Damage
0格驱动 / 0 Drive轻拳 - 轻拳 - 轻波动拳 LP - LP - LK Hadouken约1200
3格驱动 / 3 Drive中拳 - 重波动拳 DR - 重拳 - 重升龙拳 MP - HP Hadouken DR - HP - HP Shoryuken约2800
3格驱动+LV3 / 3 Drive+SA3中拳 - 重波动拳 DR - 重拳 - 重升龙拳 LV3 MP - HP Hadouken DR - HP - HP Shoryuken SA3约4500

Luke(卢克)常用连段#

消耗 / Cost连段 / Combo伤害 / Damage
0格驱动 / 0 Drive中拳 - 重拳 - 闪避强击 MP - HP - Sand Blast约1400
3格驱动 / 3 Drive中拳 - 闪避强击 DR - 中拳 - 重拳 - 闪避强击 MP - Sand Blast DR - MP - HP - Sand Blast约3000
满资源 / Full Resources中拳 - 闪避强击 DR - 中拳 - 重拳 - 闪避强击 LV2 MP - Sand Blast DR - MP - HP - Sand Blast SA2约5000

连段练习建议 / Combo Practice Tips#

建议 / Tip详情 / Details
从简到繁 / Simple to Complex先掌握3下以内的基础连段,再逐步增加长度 Master 3-hit combos first, then gradually extend
分步练习 / Step by Step将连段拆分为起始、连接、收尾三部分单独练习 Break combos into starter, linker, ender and practice each separately
两侧练习 / Both Sides在屏幕左右两侧都要能稳定执行 Practice execution on both left and right sides
实战应用 / Real Match Practice在实战中故意寻找连段机会,不要只打训练模式 Seek combo opportunities in real matches, not just training mode

连段是手段而非目的。掌握2-3个可靠的连段后,更应该关注立回、确认和决策。

Combos are a means, not the end goal. After mastering 2-3 reliable combos, focus more on neutral, confirms and decision-making.


连段确认练习 / Combo Confirm Practice#

练习类型 / Type方法 / Method目标 / Goal
单发确认 / Single Hit Confirm训练模式设置随机防御——练习命中的确认反应 / Set random block — practice reacting to hit100%确认率 / 100% confirm rate
连段记忆 / Combo Memorization每个角色练3套连段——分别对应轻/中/重起始 / 3 combos per character — light/medium/heavy starter肌肉记忆 / Muscle memory
版边连段 / Corner Combo练习版边限定连段——利用壁弹 / Practice corner-specific combos — use wall bounce最大化版边伤害 / Max corner damage
超必杀取消 / Super Cancel从必杀技取消超必杀——注意时机 / Cancel special into super — timing is critical最后一击收尾 / Finish with super art

角色基础连段速查表 / Character BnB Quick Reference#

角色 / Character简单连段(0资源) / Simple (0 resource)中距连段(3格DR) / Mid (3 DR)满资源连段 / Full Resources
RyuLP-LP-轻波动拳 / LP-LP-LK HadoukenMP-重波动拳DR-MP-HP-升龙 / MP-HP Hadouken DR-MP-HP-ShoryuMP-重波动拳DR-MP-HP-升龙LV3 / +SA3
KenMP-HP-龙卷脚 / MP-HP-TatsumakiMK-迅雷脚中-MK-龙卷脚DR-MP-升龙 / MK-Jinrai-Tatsu DR-MP-ShoryuMK-迅雷脚中-MK-龙卷脚DR-LV3 / +SA3
LukeMP-HP-闪避强击 / MP-HP-Sand BlastMP-闪避强击DR-MP-HP-闪避强击 / MP-Sand Blast DR-MP-HP-Sand BlastMP-闪避强击DR-MP-HP-闪避强击SA2 / +SA2
MarisaMP-HP-角斗士冲锋 / MP-HP-GladiusMK-HP-charge冲锋DR-HP-角斗士 / MK-HP-charge DR-HP-GladiusMK-HP-charge冲锋DR-LV3 / +SA3

伤害缩放机制 / Damage Scaling Mechanics#

SF6中有多种修正机制影响连段实际伤害 / SF6 has multiple scaling mechanics affecting actual combo damage:

缩放因素 / Scaling Factor修正量 / Reduction说明 / Description
连段起始修正 / Combo Starter Scaling第一次命中后连段伤害x100% / First hit: 100%第一下全额伤害 / First hit is full damage
连段中修正 / Mid-Combo Scaling每多一下约-10% / ~-10% per extra hit连段越长,后续伤害越低 / Longer combo = less damage per hit
超必杀修正 / Super Art ScalingSA1: 50%, SA2: 50%, SA3/CA: 30%超必杀在连段中有额外修正 / Supers have additional scaling in combos
投技修正 / Throw Scaling投后连段伤害约50% / ~50% after throw投技起手连段伤害减半 / Throw-started combos are halved
现代操作修正 / Modern Damage Penalty约80%伤害 / ~80% damage使用现代操作整体伤害修正 / Overall damage penalty for Modern controls

Tags: combos, 连段, Drive Rush, BnB, combo guide, cancel, links, juggle, super cancel, corner carry