Beginner’s Guide#

Ori and the Will of the Wisps is a metroidvania action-adventure game developed by Moon Studios and published by Xbox Game Studios. This page helps a new player build a correct picture of the game in minimum time: what it is, how to buy it, and how to start playing. All information is based on verified sources.

Three things to understand first#

  1. What it is: a metroidvania platform adventure with action elements, strictly single-player — no online or multiplayer play of any kind.
  2. Timeline: it is the second entry after 2015’s Ori and the Blind Forest, yet a prequel on the timeline — its story takes place before the first game. “Sequel and prequel at once” is not a contradiction; the words describe different dimensions.
  3. Hero and stage: you play the spirit Ori, adventuring across a land called Niwen. The Spirit Tree has withered and the light shattered into five Wisps scattered across the land; recovering them is the main quest.

Purchase information#

Version Release date List price
Xbox One / Windows (Xbox Game Studios) 2020-03-11 NT$ 799
Steam (Windows) 2020-03-11 NT$ 438
Nintendo Switch (Iam8bit publishing) 2020-09-17 3,520 yen (tax included)
Xbox Series X/S 2020-11-10 —
  • Some Chinese media list the Switch date as 09-18 — a time-zone difference;
  • The game is part of the Xbox Play Anywhere program; the Xbox and Windows versions share entitlements;
  • Languages include Traditional and Simplified Chinese, Japanese, Korean, English, Spanish, Portuguese, French, German, Italian, Dutch, Russian and more.

PC minimum requirements#

Item Requirement
OS Windows 10 18362.0 or higher
CPU AMD Athlon X4 or Intel Core i5 4460
RAM 8 GB
GPU NVIDIA GTX 950 or AMD R7 370
DirectX 11
Storage 20 GB

Recommended specs and graphics options are not in public verified sources; rely on the official store page.

The controls that matter most at the start#

Item Verified mechanic
Weapon wheel Hold LT on a controller to open
Active slots Attack abilities must be equipped into one of 3 active slots
Healing Regenerate actively spends energy to heal at any time

Regenerate is the biggest departure from the first game: the original’s Soul Link was a manual save-style mechanic, while this game lets you spend energy to heal at any time. From that moment, energy management is your survival subject — energy is both ammo and potion.

The opening progression logic#

In the opening area of Inkwater Marsh you can acquire 4 core abilities covering the basics of attack and movement:

Order Ability Purpose
1 Spirit Edge Main melee attack
2 Spirit Arc Ranged damage supplement
3 Double Jump Core mobility
4 Regenerate Spend energy to heal

Advice for the opening hours:

  1. Follow the main path: metroidvania areas are gated by abilities — wherever the story goes, abilities follow; don’t detour too early;
  2. Pick up every Spirit Light: it is the only currency, funding skill purchases (Opher’s first skill is half price at 400 Spirit Light) and shard upgrades;
  3. Don’t waste active slots: one melee, one ranged and one utility beats three of the same kind;
  4. When stuck, think abilities: a passage you can’t pass usually needs an ability you haven’t found — check the World Map for area gates.

What to do in the first hour#

A suggested rhythm for hour one (all based on verified flow structure):

  1. Head straight for Inkwater Marsh’s Ancestral Tree: Spirit Edge, Spirit Arc, Double Jump and Regenerate all live here — the combat and movement foundation of the whole game;
  2. Find Opher: the first skill at half price, 400 Spirit Light, is the best-value purchase in the game;
  3. Bank Spirit Light for the second skill: after Spirit Arc, the next 800-Light attack skill (Sentry / Spirit Star / Blaze / Spirit Smash / Spike, your pick) should be next on the list;
  4. Nudge the story along: don’t over-farm collectibles in the opening area — before your abilities are complete, collection efficiency is miserable;
  5. Note the shard vendor Twillen: the shard system is quick to buy into and pays off early.

Quick glossary#

Core terms used in this site’s guides and in the game itself, all in one place:

Term Meaning
Spirit Light Universal currency for skills and upgrades
Spirit Shards Passive equippables, 31 in total
Wisp One of the five pieces of the shattered light; main collectible
Seir The light reformed from the five Wisps; guides Ori
Ancestral Tree Region-scattered spirit trees that grant abilities
Ancestral Light The 50% damage bonus from two optional trees
Combat Shrines Combat challenges that expand shard slots
Spirit Trials Time-trial races against other players’ ghosts
Regenerate Spend energy to heal at any time
Niwen The setting of this game

The verified main-story length is about 10–12 hours. The game received no post-launch DLC, so finishing the story shows you all of it; no reliable figure exists for 100% completion time, so none is given.

Common beginner misconceptions#

Misconception Correct understanding
Treating this as a chronological sequel On the timeline it is a prequel — the story precedes the first game
Only thinking about energy when nearly dead Energy is the price of healing; manage it through every fight
Equipping attack abilities at random There are only 3 active slots — plan the combo before equipping
Assuming more shards are always better Slots are limited; of 31 shards only a few can be worn — choosing wisely matters more than collecting
Hunting for multiplayer features There is no multiplayer of any kind; Spirit Trials “ghosts” are asynchronous times, not online play
  • Abilities — the 18 core abilities and where they’re found
  • Spirit Shards — the full passive-building guide
  • FAQ — more common questions
  • Walkthrough — the main-story route

内容最后验证于 2026-07