Boss Guide#
Overview#
| # | Boss | Kingdom | Difficulty |
|---|---|---|---|
| 1 | Madame Broode | Cascade Kingdom | ★★☆☆☆ |
| 2 | Torkdrift | Lake Kingdom | ★★★☆☆ |
| 3 | Knucklotec | Sand Kingdom | ★★★☆☆ |
| 4 | Mechawiggler | Wooded Kingdom | ★★★★☆ |
| 5 | The Fierce Dragon | Lost Kingdom | ★★★★☆ |
| 6 | Mollusque-Lanceur | Seaside Kingdom | ★★★★☆ |
| 7 | The RoboBrood | Bowser’s Kingdom | ★★★☆☆ |
| 8 | Bowser (three fights + final) | Multiple kingdoms | ★★★★☆ |
1. Madame Broode#
Kingdom: Cascade Kingdom
| Item | Detail |
|---|---|
| HP | 3 hits |
| Weak point | The gem on the necklace |
| Recommended HP | 3+ hearts |
| Difficulty | 2/5 |
Attack Patterns#
| Attack | Description | How to dodge |
|---|---|---|
| Chain Chompikin charge | The golden Chain Chompikin rushes Mario | Sidestep or roll |
| Bomb throw | Broode lobs bombs | Read the arc and move early |
| Chompikin swing | The boss swings the golden chomp’s head | Stay away from the head zone |
| Arena shrink | Walls break and the arena narrows | Don’t fall off the edge |
Strategy#
| Step | Action |
|---|---|
| 1 | Bait the Chain Chompikin into charging the wall |
| 2 | It’s stunned for 2-3 seconds after impact |
| 3 | Hit the necklace gem with Cappy |
| 4 | Win after three hits |
Speedrun Tips#
| Tip | Notes |
|---|---|
| Bait fast | Stand by the wall to bait, shortening the boss’s travel |
| Jump early | Jump before the chomp hits the wall to save time |
| Cancel recovery | Prep the next bait immediately after each hit |
2. Torkdrift#
Kingdom: Lake Kingdom
| Item | Detail |
|---|---|
| HP | 3 hits |
| Weak point | The central core of the body |
| Recommended HP | 4+ hearts |
| Difficulty | 3/5 |
Attack Patterns#
| Attack | Description | How to dodge |
|---|---|---|
| Tentacle sweep | Mechanical tentacles sweep the arena | Jump or roll through |
| Tentacle slam | Tentacles slam the ground | Move off the shadow zones |
| Laser ray | Fired from the main body | Hide behind pillars |
| Wheel barrage | The body spins and fires bullet patterns | Find the safe angle |
Strategy#
| Phase | Action |
|---|---|
| Phase one | Dodge tentacles; wait for one to stick in the ground |
| Phase two | Jump onto the stuck tentacle, close in, hit the core |
| Phase three | Lasers plus tentacles - use pillar cover to find openings |
Speedrun Tips#
| Tip | Notes |
|---|---|
| Sea-urchin capture | Capturing the urchin moves you faster |
| Break through the middle | Charging straight up the middle is the fastest path |
3. Knucklotec#
Kingdom: Sand Kingdom
| Item | Detail |
|---|---|
| HP | 3 hits |
| Weak point | The teeth |
| Recommended HP | 4+ hearts |
| Difficulty | 3/5 |
Attack Patterns#
| Attack | Description | How to dodge |
|---|---|---|
| Double fist slam | Both fists hammer the ground in turn | Read the landing spots and move early |
| Tracking fist | A fist tracks Mario’s position | Dodge the instant before it drops |
| Shockwave | The slam sends out a wave | Jump over it |
| Combo | A rapid three-hit chain | Chain your jumps |
Strategy#
| Step | Action |
|---|---|
| 1 | Bait a fist into slamming the ground |
| 2 | The fist sticks in the sand - jump onto it immediately |
| 3 | Hit the teeth with Cappy |
| 4 | Repeat three times |
4. Mechawiggler#
Kingdom: Wooded Kingdom
| Item | Detail |
|---|---|
| HP | 3 hits |
| Weak point | The head |
| Recommended HP | 5+ hearts |
| Difficulty | 4/5 |
Attack Patterns#
| Attack | Description | How to dodge |
|---|---|---|
| Body charge | A fast forward rush | Dodge to the side |
| Laser sweep | Sweeping laser from the head | Take high platforms |
| Tail slap | The tail smashes the ground | Stay out of the tail zone |
| Bounce crush | The whole body bounces then slams | Read the bounce arc |
Strategy#
| Step | Action |
|---|---|
| 1 | Lure the Mechawiggler into a wall charge |
| 2 | It’s stunned after impact |
| 3 | Jump onto its head |
| 4 | Hit the head weak point with Cappy |
| 5 | Repeat three times |
5. The Fierce Dragon#
Kingdom: Lost Kingdom
| Item | Detail |
|---|---|
| HP | 3 hits |
| Weak point | The top of the head |
| Recommended HP | 5+ hearts |
| Difficulty | 4/5 |
Attack Patterns#
| Attack | Description | How to dodge |
|---|---|---|
| Fire breath | A cone of flame forward | Hide behind pillars |
| Charge | A fast forward rush | Take the high platform |
| Claw swipe | Front claws sweep | Crouch or backflip |
| Tail sweep | A whip of the tail | Jump or roll |
Strategy#
| Step | Action |
|---|---|
| 1 | Hit the head weak point with Cappy |
| 2 | Repeat three times, climbing higher platforms between rounds |
| 3 | Beat it on the third round to earn the Power Moon |
6. Mollusque-Lanceur#
Kingdom: Seaside Kingdom
| Item | Detail |
|---|---|
| HP | 3 hits |
| Weak point | The cannon mouth |
| Recommended HP | 5+ hearts |
| Difficulty | 4/5 |
Attack Patterns#
| Attack | Description | How to dodge |
|---|---|---|
| Tracking shells | Fires shells that home on Mario | Bait the shells back toward the boss |
| Scatter shot | Shells in many directions | Find the safe gaps |
| Laser lock | A laser lock-in precedes a heavy shot | Keep moving |
| Barrage | Continuous shell volleys | Use obstacles |
Strategy#
| Step | Action |
|---|---|
| 1 | Bait the tracking shells into rebounding onto the boss |
| 2 | Strike the cannon mouth with Cappy while it’s staggered |
| 3 | Repeat three times |
7. The RoboBrood#
Kingdom: Bowser’s Kingdom
| Item | Detail |
|---|---|
| HP | 3 hits |
| Weak point | Gaps in the armor |
| Recommended HP | 5+ hearts |
| Difficulty | 3/5 |
Attack Patterns#
| Attack | Description | How to dodge |
|---|---|---|
| Armor punch | Mechanical arm jabs | Roll to the side |
| Fireball | Launches flaming shots | Use the pillars |
| Armor dash | Accelerated rush | Take a platform |
| Bounce crush | Leaps then slams | Watch the shadow |
Strategy#
| Step | Action |
|---|---|
| 1 | Hit the armor gaps with Cappy |
| 2 | The armor falls off after three hits |
| 3 | Capture the RoboBrood |
| 4 | Attack with its own martial moves |
| 5 | Beat it after three hits |
8. Bowser#
First Fight: Metro Kingdom#
| Item | Detail |
|---|---|
| Attacks | Fire breath + punches + destroying scaffolding |
| Dodge | Use the scaffolding for cover |
| Hits needed | 3 |
Second Fight: Snow Kingdom#
| Item | Detail |
|---|---|
| Attacks | Ice armor + frost breath + charges |
| Dodge | Roll and jump |
| Timing | Attack the ice armor blocks; strike the core once melted |
| Hits needed | 3 |
Third Fight: Luncheon Kingdom#
| Item | Detail |
|---|---|
| Attacks | Spatula + fork + table knife attacks |
| Dodge | Use the food on the tables for cover |
| Hits needed | 3 |
Final Battle: Moon Kingdom#
| Item | Detail |
|---|---|
| Attacks | Giant Bowser + fireball spit + the pipe chase |
| Dodge | Pipe blind spots + Bullet Bill captures |
| Hits needed | 3 |
The Boss Rush Strategy#
| Boss order | Recommended play | Time |
|---|---|---|
| 1. Madame Broode | Quick wall bait, done in 3 hits | ~30 sec |
| 2. Torkdrift | Charge the middle, hit the core | ~45 sec |
| 3. Knucklotec | Ride the fists up quickly | ~40 sec |
| 4. The Fierce Dragon | Sprint upward full speed; strike during pauses | ~50 sec |
| 5. Mechawiggler | Wall bait, then hit the head | ~45 sec |
| 6. Mollusque-Lanceur | Bait the rebound fast | ~45 sec |
| 7. The RoboBrood | Rush the armor gaps | ~50 sec |
| 8. Bowser (final) | Pipe chase + captures | ~90 sec |
Universal Boss Tips#
| Tip | Notes |
|---|---|
| Watch the pattern | Every boss’s attacks follow a rhythm |
| Don’t get greedy | A safe opening beats a fast kill |
| Use the arena | Every arena has exploitable mechanics |
| HP management | Spend coins to heal promptly when hurt |
| Use captures | In many fights capturing is the key |
| Master the rhythm | Find the beat between boss attacks and recovery |