Best Soulslike Games, Ranked#
Last updated: August 17, 2026
Since Demon’s Souls pioneered the genre in 2009, soulslike games have grown into a vast category. Their core traits: demanding combat, punishing death mechanics, fragmented storytelling, bonfire/checkpoint systems, and stamina management. This list ranks 17 soulslike and souls-adjacent games in full, with in-depth analysis.
Ranking Criteria#
| Criterion | Weight | What It Measures |
|---|---|---|
| Combat System | 25% | Feel, depth, weapon/skill variety |
| Level Design | 20% | Map interconnectivity, shortcut design, exploration rewards |
| Boss Design | 20% | Count, quality, variety, spectacle |
| World & Narrative | 15% | Environmental storytelling quality, art direction, atmosphere |
| Character Building | 10% | Weapon/spell/build diversity |
| Replayability | 10% | NG+ content, multiplayer systems, build experimentation |
The Full Ranking#
| Rank | Game | Developer | Year | Score | Core Strength | Main Weakness |
|---|---|---|---|---|---|---|
| 1 | Elden Ring | FromSoftware | 2022 | 98/100 | Open-world freedom, a colossal boss roster, unprecedented build variety, polished multiplayer | Late-game balance issues, a weak final boss |
| 2 | Sekiro: Shadows Die Twice | FromSoftware | 2019 | 96/100 | The tightest parry system, perfect deflect feel, excellent vertical exploration, peak boss design | No build system, one weapon, low replay value |
| 3 | Dark Souls III | FromSoftware | 2016 | 93/100 | The series’ best boss fights, linear but top-tier level design, active multiplayer | Lacks map interconnectivity, too linear |
| 4 | Bloodborne | FromSoftware | 2015 | 95/100 | A perfect gothic worldview, revolutionary gun-parry, top-tier DLC, trick weapons | 30 FPS lock, load times (original), no PC release |
| 5 | Lies of P | Neowiz | 2023 | 91/100 | A peak souls-adjacent experience, innovative weapon assembly, unique art direction, excellent boss design | Narrow perfect-guard windows, a steep early difficulty curve |
| 6 | Nioh 2 | Team Ninja | 2020 | 89/100 | Unmatched combat depth, three stances plus yokai abilities, endless build possibilities, co-op | Heavy stage reuse, a forgettable story, an overly complex loot system |
| 7 | Dark Souls | FromSoftware | 2011 | 92/100 | Arguably the best map design ever made, the classic bonfire system, a fragmented-narrative benchmark, the first semi-open world | A rushed late game, Blighttown’s cruelty, a poor PC port |
| 8 | Dark Souls II | FromSoftware | 2014 | 88/100 | The series’ largest content volume, the best build variety, peak series PvP, new mechanics like ascetic | Weak level logic, uneven boss quality, the Adaptability controversy |
| 9 | Demon’s Souls (Remake) | Bluepoint | 2020 | 91/100 | The origin of the series, a unique world-tendency system, Bluepoint’s top-tier visuals, classic boss design | Dated design philosophy, no fast travel, some dated boss mechanics |
| 10 | The First Berserker: Khazan | Neople (Nexon) | 2025 | 85/100 | Anime-styled soulslike, brisk combat pacing, deep equipment systems, satisfying impact | Middling level design, repetitive late-game enemies |
| 11 | Lords of the Fallen (2023) | Hexworks | 2023 | 82/100 | An innovative dual-world mechanic, grim art direction, excellent boss visual design | Frequent technical issues, enemy-stacking, poor balance |
| 12 | Wo Long: Fallen Dynasty | Team Ninja | 2023 | 81/100 | Chinese history meets soulslike, exhilarating deflection, fun five-phase counterplay, gorgeous boss design | Flat level design, an over-simplified loot system, thin endgame |
| 13 | Code Vein | Bandai Namco | 2019 | 78/100 | A distinctive anime presentation, companion systems that lower the barrier, swappable blood codes | Chaotic map design, repeated bosses, a bizarre difficulty curve |
| 14 | The Surge 2 | Deck13 | 2019 | 77/100 | Sci-fi soulslike, a unique limb-targeting-and-equipping system, brisk combat | Monotone art direction, mediocre bosses, a thin story |
| 15 | Mortal Shell | Cold Symmetry | 2020 | 75/100 | A creative hardening system, shells that function like class swaps, a compact package | Too small, too few weapons, only 4 bosses |
| 16 | Thymesia | OverBorder Studio | 2022 | 74/100 | An interesting plague-weapon system, fast combat, standout boss moments | Insufficient content, repetitive levels, rough overall polish |
| 17 | Pascal’s Wager | TipsWorks (Giants Network) | 2020 | 73/100 | The best soulslike on mobile, strong visuals, careful character design | Awkward touch controls, middling level design, too few bosses |
In-Depth Analysis#
3. Dark Souls III#
Dark Souls III is the series’ perfect closing statement. Its boss quality is the highest in the franchise — from the Dancer of the Boreal Valley in the Lothric Castle to the Nameless King, from the Soul of Cinder to Slave Knight Gael and Sister Friede in the DLC, nearly every fight is a gem. Its combat pacing strikes a superb balance between Dark Souls’ composure and Bloodborne’s ferocity; while the levels are more linear, the smoother forward flow delivers a more complete playthrough.
Head-to-Head Comparison#
| Game | Difficulty | World Design | Combat Speed | Build Variety | Story | Visuals | Multiplayer |
|---|---|---|---|---|---|---|---|
| Elden Ring | ★★★★ | ★★★★★ | ★★★☆ | ★★★★★ | ★★★★ | ★★★★★ | ★★★★ |
| Sekiro | ★★★★★ | ★★★★ | ★★★★★ | ★☆☆☆ | ★★★★ | ★★★★ | ★☆☆☆ |
| Dark Souls III | ★★★★ | ★★★☆ | ★★★☆ | ★★★★ | ★★★★ | ★★★☆ | ★★★★ |
| Bloodborne | ★★★★★ | ★★★★★ | ★★★★★ | ★★★☆ | ★★★★★ | ★★★★ | ★★★☆ |
| Lies of P | ★★★★ | ★★★☆ | ★★★☆ | ★★★☆ | ★★★★ | ★★★★ | ★☆☆☆ |
| Nioh 2 | ★★★★★ | ★★★☆ | ★★★★★ | ★★★★★ | ★★☆☆ | ★★★☆ | ★★★★ |
| Dark Souls | ★★★★ | ★★★★★ | ★★☆☆ | ★★★☆ | ★★★★★ | ★★☆☆ | ★★★☆ |
| Dark Souls II | ★★★★ | ★★★☆ | ★★☆☆ | ★★★★★ | ★★★☆ | ★★☆☆ | ★★★★ |
| Demon’s Souls | ★★★☆ | ★★★☆ | ★★☆☆ | ★★☆☆ | ★★★★ | ★★★★★ | ★★☆☆ |
| Khazan | ★★★★ | ★★★☆ | ★★★★ | ★★★☆ | ★★★☆ | ★★★★ | ★☆☆☆ |
| Wo Long | ★★★☆ | ★★☆☆ | ★★★★ | ★★★☆ | ★★☆☆ | ★★★☆ | ★★★★ |
| Lords of the Fallen | ★★★☆ | ★★★★ | ★★★☆ | ★★★☆ | ★★☆☆ | ★★★★ | ★★★☆ |
Recommendations by Preference#
| Looking For | Recommended Game | Why |
|---|---|---|
| First soulslike | Elden Ring | Open-world freedom, you can route around trouble, spirit ashes lower the difficulty |
| Best combat | Sekiro | The most perfect attack-defense system, bar none |
| Best map | Dark Souls | Firelink Shrine connects everything, textbook shortcut design |
| Best story | Bloodborne | Lovecraftian fragmented narrative, a stunning ending |
| Best visuals | Elden Ring | FromSoftware’s technical peak, a stunning open world |
| Best build variety | Nioh 2 | Three stances plus yokai abilities plus soul cores — endless combinations |
| Best multiplayer | Elden Ring | Seamless co-op, active PvP, a fun message system |
| Hardcore challenge | Sekiro | No grinding levels; you must master the system |
| Most creative | Lies of P | Weapon assembly, perfect guards, a unique worldview |
Analysis, Ranks 6-17#
7. Dark Souls#
Dark Souls is the game that defined the genre. Firelink Shrine’s ring-shaped map, connecting every major region, remains unmatched to this day. From the Undead Asylum to Blighttown, from Anor Londo to the Kiln of the First Flame, every inch of the world rewards exploration. Its fragmented-narrative technique influenced an entire generation of games. Although the late game (Lost Izalith, the Gravelord Nito area) declines in quality, it remains a level-design textbook overall.
14. The Surge 2#
The Surge 2 represents the sci-fi branch of the soulslike family, its standout mechanic being limb targeting — attack a specific body part to earn the corresponding equipment blueprint. Combat pacing is brisk, driven by an energy system for skill deployment. But the gray-brown art direction lacks visual appeal, bosses are scarce and forgettable, and the story struggles to keep players moving forward.
16. Thymesia#
Thymesia is a soulslike from a Taiwanese studio. Its plague-weapon system lets players convert enemies’ diseases into weapons with varied effects, combat is brisk, and some boss designs leave a real impression. Yet the overall content volume is too small, level repetition is high, and the polish falls short of first-tier releases.
A Brief History of the Genre#
| Era | Milestone | Significance |
|---|---|---|
| 2009 | Demon’s Souls | Created the soulslike genre |
| 2011 | Dark Souls | Defined the core soulslike formula |
| 2014 | Dark Souls II | Expanded content volume and PvP |
| 2015 | Bloodborne | Accelerated combat and the gun-parry revolution |
| 2016 | Dark Souls III | Peak boss design |
| 2017 | Nioh | Fused soulslike with action games |
| 2019 | Sekiro | The parry system perfected |
| 2020 | Nioh 2 | Peak combat-system depth |
| 2022 | Elden Ring | The open-world soulslike culmination |
| 2023 | Lies of P | The best non-FromSoftware souls-adjacent game |
FAQ#
Q: Which is hardest — Dark Souls, Bloodborne, Sekiro, or Elden Ring?
A: Sekiro > Bloodborne > Dark Souls III > Elden Ring > Dark Souls > Dark Souls II > Demon’s Souls (when using spirit ashes).
Q: What’s the difference between “soulslike” and “soulsborne”?
A: “Soulslike” refers to games developed outside FromSoftware that retain the core elements — high difficulty, checkpoints, stamina management. “Soulsborne” specifically describes FromSoftware’s own titles (Dark Souls, Bloodborne, Sekiro, Elden Ring).
Q: Which game should a newcomer start with?
A: Elden Ring, strongly recommended — the open world makes difficulty adjustable, and the spirit-ash system provides help.
More Souls-Adjacent Games Worth Watching#
Beyond the top 17, a wave of souls-adjacent titles has earned devoted followings through distinctive angles. They may not match the top tier in overall polish, but each delivers an impressive answer in at least one dimension — combat, atmosphere, or theme.
| Game | Developer | Year | Type | Score | Highlights |
|---|---|---|---|---|---|
| Salt and Sanctuary | Ska Studios | 2016 | 2D soulslike | 85/100 | The 2D side-scrolling pioneer of the genre, solid class and altar systems, hardcore combat |
| Ashen | A44 Games | 2018 | Action soulslike | 82/100 | Lightweight co-op exploration, a warm and unique art style, brisk pacing |
| Titan Souls | Acid Nerve | 2015 | One-hit soulslike | 79/100 | One arrow, one life, stunning boss design, short but lingering |
| Enotria: The Last Song | Jyamma Games | 2024 | Italian-flavored soulslike | 78/100 | Sun-drenched Italian setting, a mask system, gorgeous presentation |
| AI Limit | Sense Games | 2025 | Chinese-styled soulslike | 80/100 | Released March 27, 2025 (PS5/Steam/Epic/WeGame), published by CE-Asia, Famitsu cross-review 33/40, post-apocalyptic wasteland art |
| The Surge | Deck13 | 2017 | Sci-fi soulslike | 81/100 | Limb-targeting harvesting, a near-future wasteland, the genre’s sci-fi opener |
| Lords of the Fallen (Original) | Deck13 | 2014 | Soulslike pioneer | 76/100 | Heavy armor and the beacon setting, the conceptual forerunner, high difficulty |
| Beast of Reincarnation | Game Freak (Fictions) | Released 2026-08-04 | Action RPG | 78/100 | A one-girl-one-dog companion fight (Emma and her loyal dog Koo), a post-apocalyptic Japan, OpenCritic average 72, day-one Game Pass |
| The Relic: First Guardian | Developer TBD | Release TBD | Open-world soulslike | Not yet scored | IGN has published a preview; a relic-themed open-world soulslike — developer and release details pending official announcement |
Salt and Sanctuary successfully transplants the core soulslike formula into 2D side-scrolling space, with classes, altars, and weapon upgrades all intact — a must-play for 2D soulslike fans. Ashen softens the genre’s oppression with warm lighting and lightweight co-op, ideal for players who want soulslike exploration without constant tension. Titan Souls excels through minimalist design — the player has a single arrow, and every boss fight is a one-shot gamble that lingers in memory long after its brief runtime. The Surge, meanwhile, was the genre’s sci-fi forerunner, its limb-targeting-harvesting idea later continued in The Surge 2.
How to Think About Soulslike Difficulty#
Soulslike games are often misread as “hard for hardness’ sake.” In reality, the difficulty design of the finest soulslike works always serves the theme: death penalties encourage careful observation, fragmented storytelling rewards active exploration, and demanding combat forces a deeper understanding of the systems. Grasping this design logic helps more with completion than blindly stacking health and damage.
| Common Misconception | Actual Design Intent |
|---|---|
| Difficulty exists only to frustrate | Every death becomes a learning opportunity |
| High difficulty means stat-checking | The point is pattern recognition and resource management |
| No difficulty options means unfriendly | Soft assists exist: spirit ashes, summons, spells |
| Fragmented narrative means weak story | Players are encouraged to assemble clues and build the world themselves |
A Newcomer Progression Path#
- Step one: Start with Elden Ring — the open world lets you route around and level up, and spirit ashes plus summons lower the barrier substantially
- Step two: Play Dark Souls III to experience peak boss design and action pacing within a linear structure
- Step three: Take on Bloodborne or Sekiro for faster attack-defense exchanges
- Step four: Once the core systems click, try mechanically deeper titles like Nioh 2 and Lies of P
This path progresses from forgiving to demanding, letting newcomers build confidence while internalizing how soulslike combat evolves from cautious shielding to aggressive offense.
The Genre’s Outlook#
With Elden Ring’s commercial success, soulslike games have decisively moved from hardcore niche into the mainstream. Expect the number of souls-adjacent titles to keep growing: FromSoftware’s planned projects, studios like Neople exploring Eastern themes, and Chinese developers’ push into the genre will all keep enriching the landscape. For players, the dividend of a maturing genre is choice — both orthodox soulslike and flavorful variants, with something for every tempo.
The genre’s future is not merely a difficulty race. How to broaden the audience while preserving the challenge is the question the whole category must answer.
Choosing the Right Soulslike for You#
Different soulslike games distribute “suffering” and “satisfaction” very differently. Veterans prize solid action feedback and cohesive level design; newcomers often care more about the entry barrier and feedback on progress. Beyond this list, calibrate against your own tolerance for death penalties, gauntlet difficulty, and fragmented storytelling — after all, “suffering” is only fun when it’s the flavor you actually ordered.
Soulslike Terminology for Beginners#
The “bonfire” is the genre’s most emblematic mechanic: it saves your progress and respawns common enemies. A “perfect guard” (deflect) creates advantage through tight timing windows, while poise governs hit-stagger. Master these basics, then sample the titles on this list to feel how the best souls-adjacent games differ in their details.
Much of the genre’s pleasure lies in “the growth that follows failure”: every death teaches you the rhythm of a fight, and the satisfaction of finally overcoming a formidable enemy is hard to replicate in other genres. A steady mindset plus exploration alongside a guide is the recommended way in.
Related Rankings#
Hardest Bosses of All Time · Best RPGs of All Time · Best Open-World Games