Asian Games Honor of Kings Gold Medal Day: The Defending Champions’ Path to Gold Is Decided Today#
By Wubian (NTGame Editor)
Hello everyone, Wubian here. This piece has a very hard reason to go up before noon — the Honor of Kings semifinals at the Nagoya Asian Games start at 10:00 Beijing time today, with the final at 13:00. By the time you read this, the defending champion Chinese team may already be preparing for the final — or already standing on the final stage.
First, yesterday’s (September 27) results in one line: China opened at 10:00 with a 2:0 sprint past Laos, then beat Indonesia 2:0 again in the 16:00 quarterfinal. This program’s two-day compressed schedule was half played out in a single day, and today it goes straight into the sprint — semifinals and final.
As an editor who has long tracked the mobile esports beat, this Honor of Kings campaign carries a double meaning for me: it is a critical leg of the Chinese esports delegation’s gold-medal map in Nagoya, and it is the first time the mobile MOBA genre faces a full Asian Games examination while carrying the posture of a “defending champion straight into the main draw.” The Hangzhou Asian Games gold in this event is already in hand; this time it is a pure title defense.
Before writing this preview, I cross-checked every official account I could find. All times below are Beijing time, and every matchup, format, and roster entry is limited to officially disclosed information — the competition is in progress, so I make no score predictions; I simply lay out “how to watch and what to watch.”
First, Straighten Out the Schedule: the Entire Program Wraps in Two Days#
Honor of Kings has one of the most compressed schedules among the 11 official esports events at these Asian Games. Ten delegations are entered, with the whole program packed into September 27 and 28: group stage and quarterfinals on the 27th, semifinals and final on the 28th.
One easily confused point needs correcting first. Some earlier schedule roundups put Honor of Kings’ “knockout rounds plus final” entirely on the 28th, but per the official schedule the group stage and quarterfinals were completed on the 27th. That means gold is decided starting at midday today (the 28th). If this article is what reminded you, jump straight to the viewing guide below — there is still time.
1.1 Ten Teams and Four Groups#
| Group | Teams |
|---|---|
| Group A | Indonesia, Thailand, Hong Kong, China |
| Group B | Philippines, Kazakhstan, Malaysia |
| Group C | Myanmar, South Korea |
| Group D | China, Laos |
A few details in this draw are worth noting:
- China received a bye into the main draw. As the Hangzhou Asian Games gold medalist in this event, China skipped qualification and entered Group D of the main draw directly.
- Group D has only two teams. China and Laos meet once in a single round robin, and the winner takes first in the group. For China, the opener against Laos is nominally a group match but in practice a must-win positioning game from the very first minute.
- Group C also has only two teams. Myanmar and South Korea share the group, so South Korea’s path out of it was just as short — and the way they were eventually eliminated became the biggest upset of the program; more on that in the semifinal section.
- Southeast Asia makes up more than half the field. Indonesia, Thailand, the Philippines, Malaysia, Myanmar, Laos — six of the ten teams come from Southeast Asia, a composition that itself mirrors the regional ecosystem of mobile MOBA. We unpack that in Section 5.
- Group-stage density is uneven. Groups A and B have three teams each, meaning two rounds of round-robin play; Groups C and D have two each, one match deciding standing. Within the same group stage, the margin for error differs completely — for China in Group D, the opener against Laos was a “win, full stop” question.
1.2 A Tiered Format: BO3 in Groups, BO7 in the Final#
| Stage | Format | Advancement |
|---|---|---|
| Group stage | BO3 single round-robin | Top 2 in each group reach the quarterfinals |
| Quarterfinals | BO3 single elimination | Winners reach the semifinals |
| Semifinals | BO3 single elimination | Winners reach the final |
| Final | BO7 best-of-seven | Winner takes gold |
The design logic is clear: the group stage and the first knockout rounds all use BO3 best-of-three, compressing the room for upsets to a minimum — under single elimination there is no margin for error at all, and one loss sends a team home. Then the final suddenly stretches to BO7 best-of-seven, and the demands on hero pool depth, stamina reserves, and in-series adjustment rise steeply.
Put another way, this tiered format is built for “strong teams”: the group stage and quarterfinals test stability — no stumbling; the semifinal tests nerve under single-elimination pressure; the final tests endurance, with BO7 long enough for the better-prepared team to cash in its understanding of the patch and its lineup reserves bit by bit. China must absorb an intensity jump from BO3 to BO7 inside two days — viewers familiar with the KPL professional system will find the rhythm familiar, but in the compressed environment of twice-a-day play at the Asian Games, it is a genuine test of condition management.
Note also the weight of “single elimination” in this format. Ten teams, four groups; after the group stage eight remain. The quarterfinals and semifinals are BO3 single elimination — from the last eight to the final, any loss means immediate exit; no losers’ bracket, no second chance. Compared with the double-elimination formats many professional leagues use, this design drops the threshold for upsets sharply — the Philippines’ elimination of South Korea is the most vivid footnote. For a China side defending its title, the optimal strategy under this format is singular: treat every game as match point and end each series as early as possible.
1.3 Venue and Time Conversion#
The venue is the Aichi Sky Expo in Aichi Prefecture, Japan, with the semifinals and final held in Hall D. Asian Games esports at these Games run from September 22 to October 2 across 11 official events, and Honor of Kings lands right on the golden weekend in the middle of the schedule.
The time conversion, spelled out: local Japanese time runs one hour ahead of Beijing time. The two semifinals start at 09:00 and 11:00 local time — 08:00 and 10:00 Beijing time. China plays in the second semifinal, starting 10:00 Beijing time. The final begins at 14:00 local, which is 13:00 Beijing time.
The Defending Champions’ Path: What Two 2:0 Wins Actually Say#
Put China’s two matches from yesterday side by side and details beyond the scorelines start to show.
| Time (Beijing) | Stage | Opponent | Score | Notes |
|---|---|---|---|---|
| September 27, 10:00 | Group D match | Laos | 2:0 | Both games won in roughly six minutes; through as group winners |
| September 27, 16:00 | Quarterfinal | Indonesia (Group A runner-up) | 2:0 | Into the semifinals |
| September 28, 10:00 | Semifinal | Philippines | To play | Starts today |
| September 28, 13:00 | Final | TBD | To play | BO7 best-of-seven |
2.1 Six Minutes a Game: the “Asian Games Tempo” on Display#
Both games against Laos took only about six minutes. What does that even mean? A ranked game routinely runs fifteen to twenty minutes, half an hour is not rare in professional play — and on the Asian Games stage China finished both games in roughly twelve minutes combined.
The six-minute wins carry two layers of message. The competitive layer: once ahead, China rolled the snowball immediately and left the opponent no comeback window — evidence that its grasp of the Asian Games patch tempo is a step ahead. The schedule layer: the entire program lasts two days, so the faster the group-stage wins, the more stamina and focus the team banks for the semifinal and final. In a compressed schedule of “two matches a day, single elimination,” a quick win is itself a tactical resource.
One layer deeper: only a few hours separate the group match from the quarterfinal (group match done at 10:00, quarterfinal at 16:00), with meals, review, and mental reset to fit in between. At that tempo, two quick wins mean the players’ actual load was pressed to the minimum — per the officially released schedule, China played only four games on the 27th, totaling a little over twenty minutes, to reach the last eight as group winners. Compare that with teams in other groups grinding through two round-robin rounds: the schedule dividend of a bye plus quick wins is very real.
Be realistic about opponent quality, though: Laos and Indonesia sit a clear level below China, and two 2:0 results are normal service — they cannot be extrapolated straight to the semifinal. The real test of China’s form is today’s hard match against the Philippines.
2.2 The Six-Player Roster and a Two-Time Selection#
China’s full national training squad:
| Role | Name | In-game ID |
|---|---|---|
| Coach | Li Tuo | — |
| Player | Wang Ke | Xiaoluo |
| Player | Zhao Haoyu | Wuyan |
| Player | He Weijia | Juhao |
| Player | Huang Yaoqin | Qingrong |
| Player | Xu Bicheng | Yinuo |
| Player | Meng Jiajun | Dashuai |
The name I most want to single out is Xu Bicheng (Yinuo): he is the only player selected for the national team at two consecutive Games — from Hangzhou to Nagoya, he has been on the list both times. For a team chasing a title defense, a player who has “lived through the intensity of a previous final” brings value beyond mechanics: how to reset mentally between games of a final, how to budget stamina deep into a BO7, how to steady the rhythm when behind — experience no amount of scrimming can replicate.
On the coaching bench, Li Tuo likewise carried the team through the entire Hangzhou cycle. Continuity between coach and core players means the tactical system and in-game communication have an existing foundation and needed no rebuild from zero. It also explains how China produced two such clean shutouts under the extreme compression of a two-day schedule.
2.3 From Hangzhou to Nagoya: What “Defending Champion” Really Weighs#
Zoom out and China’s Nagoya trip is a complete title-defense narrative: at the 2023 Hangzhou Asian Games, in the Honor of Kings Asian Games version event, China took gold with Li Tuo as head coach; three years later in Nagoya, same event, same coach, back with a roster anchored by a two-time national team selection.
The psychological pressure of defending is a different animal from chasing a first gold. A team chasing its first title is the challenger — winning is a delight, losing is tuition; the defending champion is the target, and every opponent plays out of their skin against you. The Philippines’ takedown of South Korea was, in a sense, a cautionary tale delivered early to the defending champion: strong teams stumble too, and without warning. The closing-out efficiency China has shown over these two days is precisely the best answer to that pressure — give no opponent time to “study you,” and smother the suspense with the shortest possible series.
Of course, the final page of the defense narrative can only be written at the 13:00 final. The semifinal is the most concrete battle at hand.
The Semifinal Opponent, the Philippines: the Dark Horse That Toppled South Korea Is Today’s Biggest Variable#
The 10:00 semifinal sends China against the Philippines — and the backdrop is far more dramatic than “defending champion vs Southeast Asian power”: the Philippines beat South Korea 2:0 in yesterday’s quarterfinal.
How surprising is that? In Sina Sports’ pre-draw analysis, South Korea was widely viewed as China’s most dangerous potential opponent — within the frame of traditional esports powers, Korea’s MOBA pedigree speaks for itself. Instead, the team cast as the “hypothetical final opponent” was swept off the title line by the Philippines in the quarterfinals.
From the bracket structure, that quarterfinal crossed Group B’s qualifier against Group C’s: the Philippines came out of Group B alongside Kazakhstan and Malaysia, South Korea out of Group C with Myanmar. In other words, South Korea never even touched the semifinal door — it survived a two-team round robin, then was eliminated in the first round of the last eight, its entire Nagoya trip over in two matches. That is single elimination’s cruelty: no team gets the right to “find form slowly.”
My framework for this semifinal has three planks:
- The dark-horse premium needs repricing. A 2:0 over South Korea means the Philippines’ patch understanding and execution were, at least on that day, top-tier. China can no longer prepare for this semifinal at “group-stage opponent” intensity.
- BO3 single elimination leaves no room for trial and error. The semifinal is still best-of-three, single elimination — a lapse in any single game can hand the opponent match point. China’s ideal script is the same as the first two rounds: settle it fast, never let a third game become a psychological war.
- The winner plays the final at 13:00 today. There is virtually no recovery time between semifinal and final; if the semifinal goes the distance, fatigue carries straight into the BO7. That is why Section 2.1 stressed the tactical value of the quick win.
One more disclosure note: the other semifinal (between the winners of the other two quarterfinals) had not been confirmed in any public information I could retrieve by press time, so I will not speculate. If China advances, its final opponent is the winner of that match.
Viewing Guide: Times, Channels, and a Watchlist#
The KPL official viewing preview lists the broadcast plan as follows; both key matches fall around midday, and the gold can be settled before afternoon tea:
| Time (Beijing) | Stage | Matchup | Format | Broadcast |
|---|---|---|---|---|
| September 28, 10:00 | Semifinal | China vs Philippines | BO3 | CCTV5 channel, CCTV Sports app |
| September 28, 13:00 | Final | TBD | BO7 | CCTV5+ channel, CCTV Sports app |
One sourcing note: for the semifinal and final broadcasts, the KPL official preview’s listing of the CCTV5 and CCTV5+ channels and the CCTV Sports app is the authoritative version; I could find no official origin for other channel versions circulating online, so treat the CCTV Sports app’s schedule as the final word. Separately, some reports said reservations on the CCTV Sports app to watch this event had passed one million — that figure comes from a single generated report and I found no official confirmation, so take it with a grain of salt; but it does prove one thing: this event’s audience long ago outgrew the mobile-gaming circle.
Today’s Watchlist#
- Yinuo’s title-defense run: can the two-time national team selection complete the gold-medal relay from Hangzhou to Nagoya?
- The Philippines’ dark-horse credentials: the team that toppled South Korea now meets the defending champion; under BO3 single elimination, this could be the day’s most suspenseful match.
- Patch diversity across 85 heroes: the Asian Games version opens 85 heroes — draft games have far more depth than at small events; if the final goes the full seven games, the lineup rotation will be a treat.
- Stamina management in a BO7 final: two matches in a day plus best-of-seven — whoever’s focus cracks first in the late games may hand over the gold.
- Can the fast-win tempo hold: China closed its first two matches at roughly six minutes per game; can that efficiency survive stronger opposition?
- Game length and tempo shifts: the quick wins show China excels when ahead, but semifinal and final opponents are a class up, and playing from behind is the real touchstone — if you only have time for one game, pick the decider.
An 85-Hero Asian Games Patch: a Mobile MOBA Sample on the International Stage#
Something beyond the schedule. The competitive version for this Honor of Kings program is an Asian Games-specific build based on Season 13 (S13) of the game’s international server, with 85 heroes opened.
That detail deserves its own paragraph. For an international multi-sport event, version uniformity is a hard requirement: every team must compete under exactly the same rules, numbers, and hero pool — the baseline of sporting fairness. But the Chinese and international servers of Honor of Kings have long diverged in content, and simply using either server’s stock version would disadvantage part of the field. Building a bespoke version on top of the international server’s S13 amounts to an “event-tuned” cut for the Asian Games — an 85-hero pool preserves draft strategy depth while keeping the relearning burden inside a manageable band.
For players, a bespoke patch means every team starts from the same line, relearning: the numeric feel and hero-strength rankings Chinese-server players know by heart may all shift in the Asian Games version. Whoever adapts fastest gains the edge in a short BO3. China’s quick wins in the first two matches say the training-camp homework on the patch was thorough.
Zoom out further, and Honor of Kings’ presence at the Asian Games is itself a sample case of mobile MOBA’s internationalization. The MOBA genre’s international event framework was built step by step in the PC era by titles like League of Legends — professional leagues, world championships, and regional rivalry structures made MOBA one of esports’ most internationally recognized genres and a traditional core of Asian Games esports. Honor of Kings represents another evolutionary path of the genre: compressing MOBA’s strategic depth into a phone screen and game lengths of a dozen-plus minutes, so the full competitive expression fits on one handset.
The makeup of the ten-team field shows that path’s reach: Indonesia, Thailand, the Philippines, Malaysia, Myanmar, Laos — six of ten from Southeast Asia; add East Asia’s China and South Korea, plus Hong Kong, China, and Central Asia’s Kazakhstan, and the field spans most of Asia. That density shows mobile MOBA has grown deep competitive soil in Southeast Asia, and the Philippines’ elimination of South Korea is fruit from that soil. For an editor who has long tracked mobile gaming, this is an industry signal worth more thought than the gold medal itself: mobile MOBA’s international ecosystem is shifting from “China alone at the top” toward “flowering across the region.”
One more ecosystem observation worth recording: the Asian Games-cycle “national training squad” model and the professional league’s “club calendar” model make different demands on players. Club seasons are long, patches rotate fast, and the contest is long-horizon systematic play; the Asian Games is short-cycle, bespoke-patch, single-event intensive training, and the contest is compressing six players’ chemistry into shape in a matter of weeks. The two models complement each other — leagues cultivate the high-level player pool, and the national team converts that depth into honors on the biggest stage. The mechanism ran once in the Hangzhou cycle; Nagoya is its first re-inspection, and judged on China’s tidy first two matches, the re-inspection reads strongly positive.
After the First Gold: the Chinese Delegation’s Gold-Medal Relay#
Put the Honor of Kings leg back into the delegation’s full gold map and the rhythm is clear. These Asian Games carry 11 official esports events (September 22 to October 2); China enters 4 of them: Honor of Kings, Game for Peace’s Asian Games version, Identity V’s Asian Games version, and Naraka: Bladepoint.
The spread of those 4 is interesting: a wuxia action combat game, a mobile MOBA, a tactical shooter, an asymmetric competition — four genres, four entirely different competitive forms; China’s entry list sweeps up the domestic industry’s strongest genres. Honor of Kings is the second leg of the four, the connecting one: behind it sits the already-banked Naraka: Bladepoint first gold; ahead of it, Game for Peace’s Asian Games version opens the same day.
On September 24 China already took these Games’ first esports gold — Naraka: Bladepoint, beating Thailand 3:0 in the final. That historic “Chinese wuxia esports” medal got a full recap in our earlier article, so I will not repeat it here.
| Event | Status | Notes |
|---|---|---|
| Naraka: Bladepoint | Gold won | China’s first esports gold of these Games, 3:0 over Thailand |
| Honor of Kings | Gold on the line today | Defending champions; semifinal and final on the 28th |
| Game for Peace Asian Games version | Opens today | 12 delegations; match days September 28 and 29 |
| Identity V Asian Games version | To play | A powerhouse that fought through qualifying |
A special reminder: Game for Peace’s Asian Games version starts today too. Twelve delegations compete across match days September 28 and 29, six games a day with cumulative points deciding the ranking — utterly different from Honor of Kings’ knockout format; it rewards two days of sustained stability. In other words, today is a true two-front day for the Chinese esports delegation: Honor of Kings’ semifinal and final around midday, then Game for Peace’s opening day in the afternoon.
The contrast between the two formats is fascinating. Honor of Kings runs on “knockout logic” — one loss and you are out, every game a zero-sum knife fight; Game for Peace’s Asian Games version runs on “points logic” — six games a day, twelve over two days of cumulative scoring, where single-game swings are flattened across a longer timeline and the test is sustained operation and a stable ceiling. The same Chinese delegation fights today inside two entirely different competitive logics — a test of condition management on yet another axis.
If Honor of Kings completes the defense today, China’s Asian Games esports ledger records a second event, and the remaining two events — on both competitive tradition and roster depth — still have room to add gold. That relay momentum started the moment the Naraka: Bladepoint gold landed.
Written Before Gold Medal Day Begins#
By the time I finish this, the semifinal should be underway.
Honestly, writing something this time-sensitive produces mixed feelings. Yesterday, cross-checking the schedule, I realized how extreme “an entire program in two days” really is — by the time I write, format, and publish, the semifinal may be over. Looked at the other way, that is exactly why this piece exists: before the results are known, to lay out the schedule, format, opponent, and storylines clearly, so when you sit down to watch you know which details to track.
For instance, in the semifinal, watch the Philippines’ draft thinking — a team that beat South Korea 2:0 must have pick priorities worth recording. In the final (we hope China is in it), watch substitution signals and tempo changes in the back half of the BO7 — a dual checkpoint of stamina and mentality. And whatever today brings, you are watching mobile MOBA complete a full Asian Games title-defense narrative for the first time.
I do not predict scores. The charm of sport is that the Philippines could use two 2:0s to show everyone how “dark horse” is spelled — and China can just as surely use its own way to show everyone what a defending champion’s foundation means. See you at the 13:00 final on the CCTV5+ channel.
One last aside. Three years ago at Hangzhou, the Honor of Kings Asian Games version was already an official event, and China took gold; three years later in Nagoya, the defense story continues. Esports writers rarely get to witness a complete “title defense” narrative cycle — most events’ patches and rosters churn too fast; three years is enough to replace a generation of players and an entire playbook. This time, the roster carries a two-time selection and the same man on the bench; the opponents changed, the patch changed, the venue moved from Hangzhou to Nagoya — only “bring the gold back to China” stayed the same. Whatever today’s result, the cycle itself is worth recording.
— Wubian, NTGame Editor, on Honor of Kings gold medal day at the Nagoya Asian Games
(Fact sources for this article: Tencent News, Sina Sports, Zhibo8’s relay of the KPL official viewing preview, hok.hub-game.com’s citations of JESU/JOC schedules, and other public reports, retrieved on the morning of September 28, 2026. All matchups, scores, times, rosters, formats, and broadcast platforms above are limited to verified official accounts; the other semifinal’s matchup, the medal ceremony time, and other unconfirmed items are flagged as unstated in the text. The competition is in progress; final results are subject to official announcements.)