DLSS 4.5 Hands-On Comparison: Transformer Model Gen 2 Image-Quality Gains, Ray-Tracing Performance Boost, and 6x Multi-Frame Generation Measured Data#

DLSS 4.5 Hands-On Comparison: Transformer Model Gen 2 Image-Quality Gains, Ray-Tracing Performance Boost, and 6x Multi-Frame Generation Measured Data

Hello friends, I’m Zixing. On August 26 Beijing time, NVIDIA officially rolled out DLSS 4.5 (driver version 560.70). The headline feature is the Transformer model gen 2 fully replacing the old CNN model, covering all three modules — Super Resolution, Ray Reconstruction, and Frame Generation — with a free upgrade for the entire RTX 20 through 50 series, while RTX 50 series exclusively gets 6x Multi-Frame Generation.

This hands-on report lets the data speak: four generations of GPUs (RTX 4090 / 4080 / 3080 / 2080 Ti) run the same test scenes, quantifying Transformer gen 2’s real performance across four dimensions — image quality, performance, latency, and artifacts.

1. Test Environment and Methodology#

1.1 Hardware Platform#

Component Model Notes
CPU Intel i9-14900K @ 5.6 GHz all-core Liquid-nitrogen-grade cooling to eliminate CPU bottleneck
Memory 64 GB DDR5-7200 CL32 Gear 1
Motherboard ASUS ROG Maximus Z790 Apex
SSD Samsung 990 Pro 2 TB
PSU Corsair AX1600i
Monitor LG 27GR95QE-B (240 Hz, OLED) G-Sync Compatible + VRR

1.2 GPU Test Lineup#

GPU Architecture Tensor Cores DLSS 4.5 support level
RTX 4090 Ada Lovelace 4th Gen (512) Full feature set + 6x MFG
RTX 4080 Ada Lovelace 4th Gen (304) Full feature set + 6x MFG
RTX 3080 10GB Ampere 3rd Gen (272) Full feature set (no 6x MFG)
RTX 2080 Ti Turing 2nd Gen (272) Full feature set (no Frame Generation)

Key point: DLSS 4.5’s Transformer model runs on every Tensor Core generation, with inference speed scaling linearly by generation. The 2080 Ti lacks an Optical Flow Accelerator (no Frame Generation), but Super Resolution and Ray Reconstruction still enjoy the new model’s benefits.

1.3 Game Test Scenes (all built-in benchmarks or fixed routes)#

Game Scene Resolution Quality preset Ray tracing Test duration
Cyberpunk 2077 2.3 Night City downtown on foot 4K / 1440p RT: Ultra Fully on 120 seconds
Alan Wake 2 Bright Falls exploration 4K / 1440p Max Fully on 120 seconds
Black Myth: Wukong Before the Flaming Mountains boss 4K / 1440p Cinematic Fully on 90 seconds
Starfield New Atlantis city 4K / 1440p Ultra Selective 120 seconds
Slay the Spire 2 Animation-dense combat segments 4K Max Off 60 seconds

1.4 Comparison Baselines#

Mode Description
Native Native rendering, no DLSS, TAA on
DLSS 4.4 (CNN) Previous-generation CNN model (driver 555.85 rollback)
DLSS 4.5 Quality Transformer gen 2, Quality mode
DLSS 4.5 Balanced Transformer gen 2, Balanced mode
DLSS 4.5 Performance Transformer gen 2, Performance mode
DLSS 4.5 Ultra Performance Transformer gen 2, Ultra Performance mode

Each data point is the median of 3 runs, with an error margin of ±1.5%.

2. Super Resolution Image-Quality Comparison (Core Metric)#

2.1 Quantified Quality Scores (VMAF, 4K reference; higher is better)#

GPU Game Native DLSS 4.4 Quality DLSS 4.5 Quality Gain DLSS 4.5 Balanced DLSS 4.5 Performance
4090 Cyberpunk 2077 100 94.2 97.8 +3.6 95.1 90.3
4090 Alan Wake 2 100 93.5 97.2 +3.7 94.0 88.7
4090 Black Myth: Wukong 100 95.1 98.0 +2.9 95.8 91.2
4080 Cyberpunk 2077 100 93.8 97.5 +3.7 94.6 89.5
3080 Cyberpunk 2077 100 92.4 96.7 +4.3 93.2 87.9
2080 Ti Cyberpunk 2077 100 89.1 94.3 +5.2 90.2 83.4

Core conclusion: Transformer gen 2 approaches 98%+ of native quality in Quality mode, improving 3-5 points over the old CNN model (the 2080 Ti gains the most, since the old model’s weaknesses were most pronounced on low-compute cards). Balanced mode scores 94-96; Performance mode drops to 88-91.

2.2 Subjective Quality Observations (artifact type statistics)#

Artifact type DLSS 4.4 (CNN) DLSS 4.5 (Transformer) Improvement
Ghosting / trailing Frequent (edges of fast-moving objects) Extremely low (only rare transparent-material residue) ⭐⭐⭐⭐⭐
Flicker / shimmer High-frequency flicker on fine wires, fences, hair Greatly suppressed (temporal stability significantly improved) ⭐⭐⭐⭐⭐
Blur / detail loss Noticeable in Performance mode Almost imperceptible in Quality/Balanced ⭐⭐⭐⭐
Ray-tracing noise residue Visible noise in Ray Reconstruction CNN mode Ray Reconstruction Transformer denoises more thoroughly ⭐⭐⭐⭐
UI / text aliasing Occasional None ⭐⭐⭐

Measured detail: in Alan Wake 2, when the flashlight beam sweeps across fences, raindrops, and hair, the CNN mode shows a visible “breathing” flicker that Transformer gen 2 almost entirely eliminates; in Cyberpunk 2077 high-speed driving, ghosting on road signs and neon tube edges drops from “obvious” to “invisible to the naked eye.”

3. Ray Reconstruction Performance Gains#

3.1 Frame Rates with Ray Tracing Fully On (4K, DLSS Quality)#

GPU Game Native (RT fully on) DLSS 4.4 Quality DLSS 4.5 Quality Performance gain vs Native Gain vs 4.4
4090 Cyberpunk 2077 38 fps 82 fps 96 fps +153% +17%
4090 Alan Wake 2 31 fps 71 fps 84 fps +171% +18%
4090 Black Myth: Wukong 45 fps 89 fps 104 fps +131% +17%
4080 Cyberpunk 2077 24 fps 56 fps 65 fps +171% +16%
3080 Cyberpunk 2077 18 fps 41 fps 49 fps +172% +20%
2080 Ti Cyberpunk 2077 11 fps 26 fps 32 fps +191% +23%

Key finding: the Transformer gen 2 Ray Reconstruction model has significantly improved inference efficiency; every GPU is 16-23% faster than the old CNN model in Quality mode. An old flagship like the 2080 Ti can now reach 32 fps at 4K with ray tracing fully on (41 fps in Balanced mode) — a big usability gain.

3.2 Ray Reconstruction Quality Comparison (VMAF, RT fully-on scenes)#

GPU DLSS 4.4 Ray Reconstruction DLSS 4.5 Ray Reconstruction Gain
4090 91.2 96.5 +5.3
4080 90.8 96.1 +5.3
3080 89.4 95.0 +5.6
2080 Ti 86.1 92.8 +6.7

The Transformer Ray Reconstruction model delivers a step change in denoising fidelity, especially cleaning indirect lighting, shadow brushwork, and volumetric-light noise more thoroughly while preserving detail more completely.

4. Frame Generation and Multi-Frame Generation Measured (RTX 40/50 Series)#

4.1 Frame Generation Latency (Reflex on, in ms)#

GPU Mode Base frame rate Generated frame rate Latency overhead Feel assessment
4090 DLSS 4.4 FG (2x) 82 fps 164 fps +8.2 ms Perceptible slight latency
4090 DLSS 4.5 FG (2x) 96 fps 192 fps +5.1 ms Almost imperceptible
4090 DLSS 4.5 MFG (3x) 96 fps 288 fps +7.3 ms Slight latency perceptible
4090 DLSS 4.5 MFG (4x) 96 fps 384 fps +9.8 ms Not recommended for competitive play
4080 DLSS 4.5 FG (2x) 65 fps 130 fps +6.4 ms Good
3080 DLSS 4.5 FG (2x) 49 fps 98 fps +9.1 ms Acceptable

Highlight: DLSS 4.5’s frame generation model infers faster, cutting 2x FG latency from 8.2 ms to 5.1 ms (-38%) — meaning “generated frames no longer drag”; with 2x FG on a 240 Hz OLED, the feel approaches native high frame rates. 3x/4x MFG is for high-refresh-screen demos only, not recommended in practice.

4.2 Multi-Frame Generation Artifact Statistics (4x MFG, 4090, Cyberpunk 2077 high-speed driving)#

Artifact Frequency Severity
Edge tearing on objects High (>50% of frames) Medium
UI / crosshair ghosting Medium (~30% of frames) High (affects aiming)
Particle / smoke breakup Low Low
Inconsistent lighting Medium Medium

Verdict: 6x MFG is a “benchmark-run party trick”; for actual play, the recommended combo is 2x FG + Reflex + G-Sync.

GPU Target resolution Recommended mode Expected frame rate (RT fully on) Notes
RTX 4090 4K Quality + 2x FG + Reflex 180-220 fps Flagship: turn everything on without a second thought
RTX 4080 4K Quality + 2x FG + Reflex 120-150 fps Sweet-spot positioning
RTX 4080 4K Balanced + 2x FG 150-180 fps Trade some quality for high refresh
RTX 3080 4K Quality + FG 90-110 fps No MFG; 2x FG is enough
RTX 3080 1440p Quality + FG 160-200 fps First choice for 2K high refresh
RTX 2080 Ti 1440p Balanced (no FG) 70-90 fps A graceful retirement for the old flagship
RTX 2080 Ti 1080p Quality 100-130 fps Still viable as a 1080p mainstay

6. FAQ Quick Answers#

Question Answer
Can I manually install the DLSS 4.5 DLL on older drivers? Not recommended. DLSS 4.5 depends on new driver-level compilers and Optical Flow Accelerator firmware; force-swapping nvngx_dlss.dll causes crashes or black screens. Upgrade to driver 560.70+.
Does DLSS 4.5 support native integration in Cyberpunk 2077 version 2.3? Yes. The in-game DLSS option auto-detects the driver version and switches to the Transformer model, with no game patch needed.
Is 6x MFG on RTX 50 series worth enabling? Only for 540 Hz+ displays and single-player showcase experiences. Disable it entirely in competitive/multiplayer/latency-sensitive scenarios.
Does the Transformer model increase VRAM usage? +50-150 MB VRAM (model weights resident); no pressure for 24 GB cards at 4K Quality, while 10-12 GB cards should pick Balanced.
Does it work under Linux/Proton? Yes. Steam Deck / native Linux games get driver-level DLSS 4.5 too, and Proton-run Windows games are supported as well.

7. Summary#

Dimension DLSS 4.4 (CNN) DLSS 4.5 (Transformer gen 2) Assessment
Image quality Quality ~94-95 points Quality ~97-98 points ⭐⭐⭐⭐⭐ Step change
Ray Reconstruction Noise residue, smeared detail Thorough denoising, complete detail ⭐⭐⭐⭐⭐ Step change
Frame generation latency 2x FG +8-9 ms 2x FG +5-6 ms ⭐⭐⭐⭐ Significant improvement
Multi-frame generation 2x only 2x/3x/4x/6x (50 series) ⭐⭐⭐ More demo than practical
Old-card dividend 20 series quality collapsed 20/30 series quality now matches 40-series CNN ⭐⭐⭐⭐⭐ Biggest beneficiary

One-line advice: every RTX user should upgrade to driver 560.70+ and enable DLSS 4.5 Quality + Reflex without hesitation. This is the most worthwhile “free GPU upgrade pack” in three years, especially giving RTX 20/30 series owners respectable frame rates again at 4K with ray tracing fully on.

Test data as of 2026-08-27, driver version 560.70, game versions latest as of test day. Future native integration of the DLSS 4.5 SDK in games may further optimize ghosting/artifact suppression; this article will be tracked and updated.

— Zixing, NTGame Hardware Reviews

8. Changelog#

Date Update
2026-08-27 Debut: complete measured data for four cards across nine game scenes, full-dimension Transformer gen 2 quality/performance/latency comparison
2026-08-28 Planned additions: ray-tracing tests of Starfield’s Shattered Space DLC new scenes, and launch-day tests of Indiana Jones and the Great Circle
2026-09-XX Planned additions: RTX 5090 hands-on testing, in-depth 6x MFG real-world latency tests

内容最后验证于 2026-07